topical media & game development
graphic-processing-site-examples-3D-Transform-Birds-Birds.pde / pde
Crazy Flocking 3D Birds
by Ira Greenberg.
Simulates a flock of birds using a Bird class and nested
pushMatrix() / popMatrix() functions.
Trigonometry functions handle the flapping and sinuous movement.
// Flock array
int birdCount = 200;
Bird[]birds = new Bird[birdCount];
float[]x = new float[birdCount];
float[]y = new float[birdCount];
float[]z = new float[birdCount];
float[]rx = new float[birdCount];
float[]ry = new float[birdCount];
float[]rz = new float[birdCount];
float[]spd = new float[birdCount];
float[]rot = new float[birdCount];
void setup() {
size(640, 360, P3D);
noStroke();
// Initialize arrays with random values
for (int i = 0; i < birdCount; i++){
birds[i] = new Bird(random(-300, 300), random(-300, 300),
random(-500, -2500), random(5, 30), random(5, 30));
x[i] = random(20, 340);
y[i] = random(30, 350);
z[i] = random(1000, 4800);
rx[i] = random(-160, 160);
ry[i] = random(-55, 55);
rz[i] = random(-20, 20);
spd[i] = random(.1, 3.75);
rot[i] = random(.025, .15);
}
}
void draw() {
background(0);
lights();
for (int i = 0; i < birdCount; i++){
birds[i].setFlight(x[i], y[i], z[i], rx[i], ry[i], rz[i]);
birds[i].setWingSpeed(spd[i]);
birds[i].setRotSpeed(rot[i]);
birds[i].fly();
}
}
(C) Æliens
20/2/2008
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