topical media & game development
graphic-processing-site-examples-Basics-Arrays-ArrayObjects-ArrayObjects.pde / pde
Array Objects.
Demonstrates the syntax for creating an array of custom objects.
int unit = 40;
int num;
Module[] mods;
void setup()
{
size(200, 200);
background(176);
noStroke();
num = width/unit * width/unit;
mods = new Module[num];
for (int i = 0; i < height/unit; i++) {
for (int j = 0; j < height/unit; j++) {
int index = (i * height/unit) + j;
mods[index] = new Module(j*unit, i*unit, unit/2, unit/2, random(0.05, 0.8));
}
}
}
void draw()
{
for (int i = 0; i < num; i++) {
mods[i].update();
mods[i].draw();
}
}
class Module {
float mx, my;
int size = unit;
float x, y = 0;
int xdir = 1;
int ydir = 1;
float speed;
// Contructor (required)
Module(float imx, float imy, float ix, float iy, float ispeed) {
mx = imy;
my = imx;
x = int(ix);
y = int(iy);
speed = ispeed;
}
// Custom method for updating the variables
void update() {
x = x + (speed * xdir);
if (x >= size || x <= 0) {
xdir *= -1;
x = x + (1 * xdir);
y = y + (1 * ydir);
}
if (y >= size || y <= 0) {
ydir *= -1;
y = y + (1 * ydir);
}
}
// Custom method for drawing the object
void draw() {
stroke(second()*4);
point(mx+x-1, my+y-1);
}
}
(C) Æliens
20/2/2008
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