/** * TRIANGLE_STRIP Mode * by Ira Greenberg. * * Generate a closed ring using vertex() * function and beginShape(TRIANGLE_STRIP) * mode. outerRad and innerRad variables * control ring's outer/inner radii respectively. * Trig functions generate ring. */ size(200, 200); background(204); smooth(); int x = width/2; int y = height/2; int outerRad = 80; int innerRad = 50; float px = 0, py = 0, angle = 0; float pts = 36; float rot = 360.0/pts; beginShape(TRIANGLE_STRIP); for (int i = 0; i < pts; i++) { px = x + cos(radians(angle))*outerRad; py = y + sin(radians(angle))*outerRad; angle += rot; vertex(px, py); px = x + cos(radians(angle))*innerRad; py = y + sin(radians(angle))*innerRad; vertex(px, py); angle += rot; } endShape();