topical media & game development
graphic-processing-site-examples-Basics-Input-Constrain-Constrain.pde / pde
Constrain.
Move the mouse across the screen to move the circle.
The program constrains the circle to its box.
float mx;
float my;
float easing = 0.05;
float esize = 25.0;
int box = 30;
void setup()
{
size(200, 200);
noStroke();
smooth();
ellipseMode(CENTER_RADIUS);
}
void draw()
{
background(51);
if(abs(mouseX - mx) > 0.1) {
mx = mx + (mouseX - mx) * easing;
}
if(abs(mouseY - my) > 0.1) {
my = my + (mouseY- my) * easing;
}
float distance = esize * 2;
mx = constrain(mx, box+distance, width-box-distance);
my = constrain(my, box+distance, height-box-distance);
fill(76);
rect(box+esize, box+esize, box*3, box*3);
fill(255);
ellipse(mx, my, esize, esize);
}
(C) Æliens
20/2/2008
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