topical media & game development

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graphic-processing-site-examples-Basics-Input-Easing-Easing.pde / pde



  
Easing. Move the mouse across the screen and the symbol will follow. Between drawing each frame of the animation, the program calculates the difference between the position of the symbol and the cursor. If the distance is larger than 1 pixel, the symbol moves part of the distance (0.05) from its current position toward the cursor.

  
   
  float x;
  float y;
  float targetX, targetY;
  float easing = 0.05;
  
  void setup() 
  {
    size(200, 200); 
    smooth();
    noStroke();  
  }
  
  void draw() 
  { 
    background( 51 );
    
    targetX = mouseX;
    float dx = mouseX - x;
    if(abs(dx) > 1) {
      x += dx * easing;
    }
    
    targetY = mouseY;
    float dy = mouseY - y;
    if(abs(dy) > 1) {
      y += dy * easing;
    }
    
    ellipse(x, y, 33, 33);
  }
  


(C) Æliens 20/2/2008

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