topical media & game development

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graphic-processing-site-examples-Basics-Input-MouseSignals-MouseSignals.pde / pde



  
Mouse Signals. Move and click the mouse to generate signals. The top row is the signal from "mouseX", the middle row is the signal from "mouseY", and the bottom row is the signal from "mousePressed".

  
   
  int[] xvals;
  int[] yvals;
  int[] bvals;
  
  void setup() 
  {
    size(200, 200);
    xvals = new int[width];
    yvals = new int[width];
    bvals = new int[width];
  }
  
  int arrayindex = 0;
  
  void draw()
  {
    background(102);
    
    for(int i=1; i<width; i++) { 
      xvals[i-1] = xvals[i]; 
      yvals[i-1] = yvals[i];
      bvals[i-1] = bvals[i];
    } 
    // Add the new values to the end of the array 
    xvals[width-1] = mouseX; 
    yvals[width-1] = mouseY;
    if(mousePressed) {
      bvals[width-1] = 0;
    } else {
      bvals[width-1] = 255;
    }
    
    fill(255);
    noStroke();
    rect(0, height/3, width, height/3+1);
  
    for(int i=1; i<width; i++) {
      stroke(255);
      point(i, xvals[i]/3);
      stroke(0);
      point(i, height/3+yvals[i]/3);
      stroke(255);
      line(i, 2*height/3+bvals[i]/3, i, (2*height/3+bvals[i-1]/3));
    }
  }
  


(C) Æliens 20/2/2008

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