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graphic-processing-site-examples-Basics-Math-AdditiveWave-AdditiveWave.pde / pde



  
Additive Wave by Daniel Shiffman. Create a more complex wave by adding two waves together.

  
   
  int xspacing = 8;   // How far apart should each horizontal location be spaced
  int w;              // Width of entire wave
  int maxwaves = 4;   // total # of waves to add together
  
  float theta = 0.0;
  float[] amplitude = new float[maxwaves];   // Height of wave
  float[] dx = new float[maxwaves];          // Value for incrementing X, to be calculated as a function of period and xspacing
  float[] yvalues;                           // Using an array to store height values for the wave (not entirely necessary)
  
  void setup() {
    size(200, 200);
    frameRate(30);
    colorMode(RGB, 255, 255, 255, 100);
    smooth();
    w = width + 16;
  
    for (int i = 0; i < maxwaves; i++) {
      amplitude[i] = random(10,30);
      float period = random(100,300); // How many pixels before the wave repeats
      dx[i] = (TWO_PI / period) * xspacing;
    }
  
    yvalues = new float[w/xspacing];
  }
  
  void draw() {
    background(0);
    calcWave();
    renderWave();
  }
  
  void calcWave() {
    // Increment theta (try different values for 'angular velocity' here
    theta += 0.02;
  
    // Set all height values to zero
    for (int i = 0; i < yvalues.length; i++) {
      yvalues[i] = 0;
    }
   
    // Accumulate wave height values
    for (int j = 0; j < maxwaves; j++) {
      float x = theta;
      for (int i = 0; i < yvalues.length; i++) {
        // Every other wave is cosine instead of sine
        if (j % 2 == 0)  yvalues[i] += sin(x)*amplitude[j];
        else yvalues[i] += cos(x)*amplitude[j];
        x+=dx[j];
      }
    }
  }
  
  void renderWave() {
    // A simple way to draw the wave with an ellipse at each location
    noStroke();
    fill(255,50);
    ellipseMode(CENTER);
    for (int x = 0; x < yvalues.length; x++) {
      ellipse(x*xspacing,width/2+yvalues[x],16,16);
    }
  }
  
  


(C) Æliens 20/2/2008

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