topical media & game development
graphic-processing-site-examples-Basics-Math-Sine-Sine.pde / pde
Sine.
Smoothly scaling size with the sin() function.
float spin = 0.0;
float diameter = 84.0;
float angle;
float angle_rot;
int rad_points = 90;
void setup()
{
size(200, 200);
noStroke();
smooth();
}
void draw()
{
background(153);
translate(130, 65);
fill(255);
ellipse(0, 0, 16, 16);
angle_rot = 0;
fill(51);
for(int i=0; i<5; i++) {
pushMatrix();
rotate(angle_rot + -45);
ellipse(-116, 0, diameter, diameter);
popMatrix();
angle_rot += PI*2/5;
}
diameter = 34 * sin(angle) + 168;
angle += 0.02;
if (angle > TWO_PI) { angle = 0; }
}
(C) Æliens
20/2/2008
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