topical media & game development
graphic-processing-site-examples-Basics-Typography-Letters-Letters.pde / pde
Letters.
Draws letters to the screen. This requires loading a font,
setting the font, and then drawing the letters.
PFont fontA;
void setup()
{
size(200, 200);
background(0);
// Load the font. Fonts must be placed within the data
// directory of your sketch. A font must first be created
// using the 'Create Font...' option in the Tools menu.
fontA = loadFont("CourierNew36.vlw");
textAlign(CENTER);
// Set the font and its size (in units of pixels)
textFont(fontA, 32);
// Only draw once
noLoop();
}
void draw()
{
// Set the gray value of the letters
fill(255);
// Set the left and top margin
int margin = 6;
int gap = 30;
translate(margin*1.5, margin*2);
// Create a matrix of letterforms
int counter = 0;
for(int i=0; i<margin; i++) {
for(int j=0; j<margin; j++) {
char letter;
// Select the letter
int count = 65+(i*margin)+j;
if(count <= 90) {
letter = char(65+counter);
if(letter == 'A' || letter == 'E' || letter == 'I' ||
letter == 'O' || letter == 'U') {
fill(204, 204, 0);
}
else {
fill(255);
}
}
else {
fill(153);
letter = char(48+counter);
}
// Draw the letter to the screen
text(letter, 15+j*gap, 20+i*gap);
// Increment the counter
counter++;
if(counter >= 26) {
counter = 0;
}
}
}
}
(C) Æliens
20/2/2008
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