/** * Frequency Energy * by Damien Di Fede. * * This sketch demonstrates how to use the BeatDetect object in FREQ_ENERGY mode. * You can use isKick, isSnare, isHat, * isRange, and isOnset(int) to track whatever kind * of beats you are looking to track, they will report true or false based on * the state of the analysis. To "tick" the analysis you must call detect * with successive buffers of audio. You can do this inside of draw, * but you are likely to miss some audio buffers if you do this. The sketch implements * an AudioListener called BeatListener so that it can call * detect on every buffer of audio processed by the system without repeating * a buffer or missing one. * * This sketch plays an entire song so it may be a little slow to load. */ import ddf.minim.*; import ddf.minim.analysis.*; Minim minim; AudioPlayer song; BeatDetect beat; BeatListener bl; float kickSize, snareSize, hatSize; void setup() { size(512, 200, P3D); minim = new Minim(this); song = minim.loadFile("marcus_kellis_theme.mp3", 2048); song.play(); // a beat detection object that is FREQ_ENERGY mode that // expects buffers the length of song's buffer size // and samples captured at songs's sample rate beat = new BeatDetect(song.bufferSize(), song.sampleRate()); // set the sensitivity to 300 milliseconds // After a beat has been detected, the algorithm will wait for 300 milliseconds // before allowing another beat to be reported. You can use this to dampen the // algorithm if it is giving too many false-positives. The default value is 10, // which is essentially no damping. If you try to set the sensitivity to a negative value, // an error will be reported and it will be set to 10 instead. beat.setSensitivity(300); kickSize = snareSize = hatSize = 16; // make a new beat listener, so that we won't miss any buffers for the analysis bl = new BeatListener(beat, song); textFont(createFont("Helvetica", 16)); textAlign(CENTER); } void draw() { background(0); fill(255); if ( beat.isKick() ) kickSize = 32; if ( beat.isSnare() ) snareSize = 32; if ( beat.isHat() ) hatSize = 32; textSize(kickSize); text("KICK", width/4, height/2); textSize(snareSize); text("SNARE", width/2, height/2); textSize(hatSize); text("HAT", 3*width/4, height/2); kickSize = constrain(kickSize * 0.95, 16, 32); snareSize = constrain(snareSize * 0.95, 16, 32); hatSize = constrain(hatSize * 0.95, 16, 32); } void stop() { // always close Minim audio classes when you are finished with them song.close(); // always stop Minim before exiting minim.stop(); // this closes the sketch super.stop(); }