/**
* Sine Wave Signal
* by Damien Di Fede.
*
* This sketch demonstrates how to use a SineWave
with
* an AudioOutput
. Move the mouse up and down to change
* the frequency, left and right to change the panning.
*
* SineWave
is a subclass of Oscillator
, which
* is an abstract class that implements the interface AudioSignal
.
* This means that it can be added to an AudioOutput
and the
* AudioOutput
will call one of the two generate()
* functions, depending on whether the AudioOutput is STEREO or MONO.
* Since it is an abstract class, it can't be directly instantiated, it
* merely provides the functionality of smoothly changing frequency, amplitude
* and pan. In order to have an Oscillator
that actually
* produces sound, you have to extend Oscillator
and define
* the value function. This function takes a step value and returns
* a sample value between -1 and 1. In the case of the SineWave,
* the value function returns this: sin(freq * TWO_PI * step)
* freq is the current frequency (in Hertz) of the Oscillator
.
* It is multiplied by TWO_PI to set the period of the sine wave
* properly and then that sine wave is sampled at step.
*/
import ddf.minim.*;
import ddf.minim.signals.*;
Minim minim;
AudioOutput out;
SineWave sine;
void setup()
{
size(512, 200, P3D);
minim = new Minim(this);
// get a line out from Minim, default bufferSize is 1024, default sample rate is 44100, bit depth is 16
out = minim.getLineOut(Minim.STEREO);
// create a sine wave Oscillator, set to 440 Hz, at 0.5 amplitude, sample rate from line out
sine = new SineWave(440, 0.5, out.sampleRate());
// set the portamento speed on the oscillator to 200 milliseconds
sine.portamento(200);
// add the oscillator to the line out
out.addSignal(sine);
}
void draw()
{
background(0);
stroke(255);
// draw the waveforms
for(int i = 0; i < out.bufferSize() - 1; i++)
{
float x1 = map(i, 0, out.bufferSize(), 0, width);
float x2 = map(i+1, 0, out.bufferSize(), 0, width);
line(x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50);
line(x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50);
}
}
void mouseMoved()
{
// with portamento on the frequency will change smoothly
float freq = map(mouseY, 0, height, 1500, 60);
sine.setFreq(freq);
// pan always changes smoothly to avoid crackles getting into the signal
// note that we could call setPan on out, instead of on sine
// this would sound the same, but the waveforms in out would not reflect the panning
float pan = map(mouseX, 0, width, -1, 1);
sine.setPan(pan);
}
void stop()
{
out.close();
minim.stop();
super.stop();
}