/** * User Defined Signal * by Damien Di Fede. * * This sketch demonstrates how to implement your own AudioSignal * for Minim. See MouseSaw.pde for the implementation. */ import ddf.minim.*; import ddf.minim.signals.*; Minim minim; AudioOutput out; MouseSaw msaw; void setup() { size(512, 200, P3D); minim = new Minim(this); out = minim.getLineOut(Minim.STEREO, 2048); msaw = new MouseSaw(); // adds the signal to the output out.addSignal(msaw); } void draw() { background(0); stroke(255); // draw the waveforms for(int i = 0; i < out.bufferSize()-1; i++) { float x1 = map(i, 0, out.bufferSize(), 0, width); float x2 = map(i+1, 0, out.bufferSize(), 0, width); line(x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50); line(x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50); } } void stop() { out.close(); minim.stop(); super.stop(); }