topical media & game development
graphic-processing-site-examples-Libraries-Video--Capture--RadialPocky-RadialPocky.pde / pde
Radial Pocky
by Ben Fry.
Unwrap each frame of live video into a single line of pixels along a circle
import processing.video.*;
Capture video;
int videoCount;
int currentAngle;
int pixelCount;
int angleCount = 200; // how many divisions
int radii[];
int angles[];
void setup() {
// size must be set to video.width*video.height*2 in both directions
size(960, 540);
// Uses the default video input, see the reference if this causes an error
video = new Capture(this, 24, 16);
videoCount = video.width * video.height;
pixelCount = width*height;
int centerX = width / 2;
int centerY = height / 2;
radii = new int[pixelCount];
angles = new int[pixelCount];
int offset = 0;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int dx = centerX - x;
int dy = centerY - y;
float angle = atan2(dy, dx);
if (angle < 0) angle += TWO_PI;
angles[offset] = (int) (angleCount * (angle / TWO_PI));
int radius = (int) mag(dx, dy);
if (radius >= videoCount) {
radius = -1;
angles[offset] = -1;
}
radii[offset] = radius;
offset++;
}
}
background(0);
}
void draw() {
if (video.available()) {
video.read();
video.loadPixels();
loadPixels();
for (int i = 0; i < pixelCount; i++) {
if (angles[i] == currentAngle) {
pixels[i] = video.pixels[radii[i]];
}
}
updatePixels();
currentAngle++;
if (currentAngle == angleCount) currentAngle = 0;
}
}
(C) Æliens
20/2/2008
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