/** * Loop. * * Move the cursor across the screen to draw. * Shows how to load and play a QuickTime movie file. */ import processing.video.*; Movie myMovie; void setup() { size(640, 480, P3D); background(0); // Load and play the video in a loop myMovie = new Movie(this, "station.mov"); myMovie.loop(); } void movieEvent(Movie myMovie) { myMovie.read(); } void draw() { tint(255, 20); image(myMovie, mouseX-myMovie.width/2, mouseY-myMovie.height/2); }