topical media & game development

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graphic-processing-site-examples-Topics-Image-Processing-Blur-Blur.pde / pde



  
Blur. Bluring half of an image by processing it through a low-pass filter.

  
  
  size(200, 200); 
  PImage a;  // Declare variable "a" of type PImage 
  a = loadImage("trees.jpg"); // Load the images into the program 
  
  float v = 1.0/9.0;
  float[][] kernel = { { v, v, v },
                       { v, v, v },
                       { v, v, v } };
    
  size(200, 200);
  PImage img = loadImage("trees.jpg"); // Load the original image
  image(a, 0, 0); // Displays the image from point (0,0) 
  img.loadPixels();
  // Create an opaque image of the same size as the original
  PImage edgeImg = createImage(img.width, img.height, RGB);
  // Loop through every pixel in the image.
  for (int y = 1; y < img.height-1; y++) { // Skip top and bottom edges
    for (int x = 1; x < img.width-1; x++) { // Skip left and right edges
      float sum = 0; // Kernel sum for this pixel
      for (int ky = -1; ky <= 1; ky++) {
        for (int kx = -1; kx <= 1; kx++) {
          // Calculate the adjacent pixel for this kernel point
          int pos = (y + ky)*width + (x + kx);
          // Image is grayscale, red/green/blue are identical
          float val = red(img.pixels[pos]);
          // Multiply adjacent pixels based on the kernel values
          sum += kernel[ky+1][kx+1] * val;
        }
      }
      // For this pixel in the new image, set the gray value
      // based on the sum from the kernel
      edgeImg.pixels[y*img.width + x] = color(sum);
    }
  }
  // State that there are changes to edgeImg.pixels[]
  edgeImg.updatePixels();
  image(edgeImg, 100, 0); // Draw the new image
  


(C) Æliens 20/2/2008

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