topical media & game development
graphic-processing-site-examples-Topics-Interaction-Follow1-Follow1.pde / pde
Follow 1.
Based on code from Keith Peters (www.bit-101.com).
A line segment is pushed and pulled by the cursor.
float x = 100;
float y = 100;
float angle1 = 0.0;
float segLength = 50;
void setup() {
size(200, 200);
smooth();
strokeWeight(20.0);
stroke(0, 100);
}
void draw() {
background(226);
float dx = mouseX - x;
float dy = mouseY - y;
angle1 = atan2(dy, dx);
x = mouseX - (cos(angle1) * segLength);
y = mouseY - (sin(angle1) * segLength);
segment(x, y, angle1);
ellipse(x, y, 20, 20);
}
void segment(float x, float y, float a) {
pushMatrix();
translate(x, y);
rotate(a);
line(0, 0, segLength, 0);
popMatrix();
}
(C) Æliens
20/2/2008
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