/** * Flocking * by Daniel Shiffman. * * An implementation of Craig Reynold's Boids program to simulate * the flocking behavior of birds. Each boid steers itself based on * rules of avoidance, alignment, and coherence. * * Click the mouse to add a new boid. */ Flock flock; void setup() { size(640,360); flock = new Flock(); // Add an initial set of boids into the system for (int i = 0; i < 150; i++) { flock.addBoid(new Boid(new PVector(width/2,height/2),2.0,0.05)); } smooth(); } void draw() { background(50); flock.run(); } // Add a new boid into the System void mousePressed() { flock.addBoid(new Boid(new PVector(mouseX,mouseY),2.0f,0.05f)); }