topical media & game development
graphic-processing-site-examples-Topics-Simulate-MultipleParticleSystems-ParticleSystem.pde / pde
// An ArrayList is used to manage the list of Particles
class ParticleSystem {
ArrayList particles; // An arraylist for all the particles
PVector origin; // An origin point for where particles are birthed
ParticleSystem(int num, PVector v) {
particles = new ArrayList(); // Initialize the arraylist
origin = v.get(); // Store the origin point
for (int i = 0; i < num; i++) {
// We have a 50% chance of adding each kind of particle
if (random(1) < 0.5) {
particles.add(new CrazyParticle(origin));
} else {
particles.add(new Particle(origin));
}
}
}
void run() {
// Cycle through the ArrayList backwards b/c we are deleting
for (int i = particles.size()-1; i >= 0; i--) {
Particle p = (Particle) particles.get(i);
p.run();
if (p.dead()) {
particles.remove(i);
}
}
}
void addParticle() {
particles.add(new Particle(origin));
}
void addParticle(Particle p) {
particles.add(p);
}
// A method to test if the particle system still has particles
boolean dead() {
if (particles.isEmpty()) {
return true;
}
else {
return false;
}
}
}
(C) Æliens
20/2/2008
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