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<h1><a href="http://scenejs.org">SceneJS</a> > <a href="graphic-webgl-scenejs-examples-index.htm">Examples</a> > Custom
Shaders - Pixel Colour Transform
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<h2>Custom Shaders - Pixel Colour Transform</h2>
<p>Demonstrates the parameterised reuse of a custom shader via a shared node core.</p>
<p>The custom shader in this example injects a function into the SceneJS-generated fragment shader to tweak
the outgoing fragment colour per given saturation, scale and addition parameters.</p>
<p>Three teapots are wrapped in a shader node that shares the shader by instancing its node core, along with
a shaderParams node to set parameters for the shader's exposed uniform parameters.
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<li><a target="_other" href="graphic-webgl-scenejs-examples-custom-shaders-colorTrans-custom-shaders-colortrans.js">Scene source code</a></li>
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(C) Æliens
04/09/2009
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