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graphic-webgl-scenejs-examples-mutable-geometry-mutable-geometry.js / js



  /*
   This example demonstrates how to define and mutate geometry
  
   Lindsay S. Kay,
   lindsay.kay@xeolabs.com
  
   github.com/xeolabs/scenejs/wiki/geometry
  
   */
  
  SceneJS.createScene({
    type: "scene",
    id: "the-scene",
    canvasId: "theCanvas",
    loggingElementId: "theLoggingDiv",
  
    flags: {
      backfaces: false
    },
  
    nodes: [
      {
        type: "lookAt",
        eye : { x: 0.0, y: 10.0, z: 55 },
        look : { y:1.0 },
        up : { y: 1.0 },
  
        nodes: [
          {
            type: "camera",
            optics: {
              type: "perspective",
              fovy : 25.0,
              aspect : 1.47,
              near : 0.10,
              far : 300.0
            },
  
            nodes: [
              {
                type: "light",
                mode:          "dir",
                color:         { r: 0.8, g: 0.8, b: 0.8 },
                dir:          { x: 0.0, y: -0.5, z: 1.0 }
              },
              {
                type: "light",
                mode:          "dir",
                color:         { r: 0.8, g: 0.8, b: 0.8 },
                dir:          { x: 1.0, y: -1.0, z: -1.0 }
              },
              {
                type: "rotate",
                id: "pitch",
                angle: -30.0,
                x : 1.0,
  
                nodes: [
                  {
                    type: "rotate",
                    id: "yaw",
                    angle: 30.0,
                    y : 1.0,
  
                    nodes: [
                      {
                        type: "material",
                        baseColor:   { r: 1.0, g: 1.0, b: 1.0 },
                        specularColor: { r: 0.4, g: 0.4, b: 0.4 },
                        specular:    0.2,
                        shine:     6.0,
  
                        nodes: [
  
                          {
                            type: "geometry",
  
                            id: "my-geometry",
  
                            primitive: "triangles",
  
                            positions : [
  
                              5, 5, 5, -5, 5, 5,-5,-5, 5, 5,-5, 5,  // v0-v3-v4-v5 right
                              5, 5, 5, 5,-5, 5, 5,-5,-5,5, 5,-5,   // v0-v3-v4-v5 right
                              5, 5, 5, 5, 5,-5, -5, 5,-5, -5, 5, 5,  // v0-v5-v6-v1 top
                              -5, 5, 5, -5, 5,-5, -5,-5,-5, -5,-5, 5, // v1-v6-v7-v2 left
                              -5,-5,-5, 5,-5,-5, 5,-5, 5, -5,-5, 5,  // v7-v4-v3-v2 bottom
                              5,-5,-5, -5,-5,-5,-5, 5,-5, 5, 5,-5  // v4-v7-v6-v5 back
                            ],
  
                            normals : [
  
                              0, 0, -1, 0, 0, -1, 0, 0, -1,0, 0, -1, // v0-v1-v2-v3 front
                              -1, 0, 0,-1, 0, 0, -1, 0, 0,-1, 0, 0,  // v0-v3-v4-v5 right
                              0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // v0-v5-v6-v1 top
                              1, 0, 0, 1, 0, 0,1, 0, 0, 1, 0, 0,   // v1-v6-v7-v2 left
                              0, 1, 0, 0,1, 0, 0,1, 0, 0,1, 0,    // v7-v4-v3-v2 bottom
                              0, 0,1, 0, 0,1, 0, 0,1, 0, 0,1     // v4-v7-v6-v5 back
                            ],
  
                            uv : [
  
                              5, 5, 0, 5, 0, 0, 5, 0, // v0-v1-v2-v3 front
                              0, 5, 0, 0, 5, 0, 5, 5, // v0-v3-v4-v5 right
                              5, 0, 5, 5, 0, 5, 0, 0, // v0-v5-v6-v1 top
                              5, 5, 0, 5, 0, 0, 5, 0, // v1-v6-v7-v2 left
                              0, 0, 5, 0, 5, 5, 0, 5, // v7-v4-v3-v2 bottom
                              0, 0, 5, 0, 5, 5, 0, 5 // v4-v7-v6-v5 back
                            ],
  
                            uv2 : [
                            ],
  
                            indices : [
  
                              0, 1, 2, 0, 2, 3,  // Front
                              4, 5, 6, 4, 6, 7,  // Right
                              8, 9,10, 8,10,11,  // Top
                              12,13,14, 12,14,15, // Left
                              16,17,18, 16,18,19, // Bottom
                              20,21,22, 20,22,23 // Back
                            ]
                          }
                        ]
                      }
                    ]
                  }
                ]
              }
            ]
          }
        ]
      }
    ]
  });
  
  var yaw = 30;
  var pitch = -30;
  var lastX;
  var lastY;
  var dragging = false;
  
  var canvas = document.getElementById("theCanvas");
  
  function mouseDown(event) {
    lastX = event.clientX;
    lastY = event.clientY;
    dragging = true;
  }
  
  function touchStart(event) {
    lastX = event.targetTouches[0].clientX;
    lastY = event.targetTouches[0].clientY;
    dragging = true;
  }
  
  function mouseUp() {
    dragging = false;
  }
  
  function touchEnd() {
    dragging = false;
  }
  
  var scene = SceneJS.scene("the-scene");
  
  function mouseMove(event) {
    var posX = event.clientX;
    var posY = event.clientY;
    actionMove(posX,posY);
  }
  
  function touchMove(event) {
    var posX = event.targetTouches[0].clientX;
    var posY = event.targetTouches[0].clientY;
    actionMove(posX,posY);
  }
  
  /* On a mouse drag, we'll re-render the scene, passing in
   * incremented angles in each time.
   */
  function actionMove(posX, posY) {
    if (dragging) {
      yaw += (posX - lastX) * 0.5;
      pitch += (posY - lastY) * 0.5;
  
      lastX = posX;
      lastY = posY;
  
      scene.findNode("pitch").set("angle", pitch);
      scene.findNode("yaw").set("angle", yaw);
    }
  }
  
  canvas.addEventListener('mousedown', mouseDown, true);
  canvas.addEventListener('mousemove', mouseMove, true);
  canvas.addEventListener('mouseup', mouseUp, true);
  canvas.addEventListener('touchstart', touchStart, true);
  canvas.addEventListener('touchmove', touchMove, true);
  canvas.addEventListener('touchend', touchEnd, true);
  
  var geometry = scene.findNode("my-geometry");
  
  var factor = 0;
  var time = 0;
  
  scene.start({
    idleFunc: function() {
      geometry.set("positions", {
        positions: [
          +factor, +factor, +factor, -factor, +factor, +factor, -factor, -factor, +factor, +factor,-factor, +factor, // v0-v3-v4-v right
          +factor, +factor, +factor, +factor, -factor, +factor, +factor, -factor, -factor, +factor, +factor, -factor, // v0-v3-v4-v right
          +factor, +factor, +factor, +factor, +factor, -factor, -factor, +factor, -factor, -factor, +factor, +factor, // v0-v 5* factor-v6-v1 top
          -factor, +factor, +factor, -factor, +factor, -factor, -factor, -factor, -factor, -factor, -factor, +factor, // v1-v6-v7-v2 left
          -factor, -factor, -factor, +factor, -factor, -factor, +factor, -factor, +factor, -factor, -factor, +factor, // v7-v4-v3-v2 bottom
          +factor, -factor, -factor, -factor, -factor, -factor, -factor, +factor, -factor, +factor, +factor, -factor // v4-v7-v6-v back
        ]
      });
      factor = 3 + Math.sin(time);
      time += 0.01;
    }
  });
  
  


(C) Æliens 04/09/2009

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