topical media & game development
graphic-webgl-scenejs-examples-mutable-geometry-mutable-geometry.js / js
/*
This example demonstrates how to define and mutate geometry
Lindsay S. Kay,
lindsay.kay@xeolabs.com
github.com/xeolabs/scenejs/wiki/geometry
*/
SceneJS.createScene({
type: "scene",
id: "the-scene",
canvasId: "theCanvas",
loggingElementId: "theLoggingDiv",
flags: {
backfaces: false
},
nodes: [
{
type: "lookAt",
eye : { x: 0.0, y: 10.0, z: 55 },
look : { y:1.0 },
up : { y: 1.0 },
nodes: [
{
type: "camera",
optics: {
type: "perspective",
fovy : 25.0,
aspect : 1.47,
near : 0.10,
far : 300.0
},
nodes: [
{
type: "light",
mode: "dir",
color: { r: 0.8, g: 0.8, b: 0.8 },
dir: { x: 0.0, y: -0.5, z: 1.0 }
},
{
type: "light",
mode: "dir",
color: { r: 0.8, g: 0.8, b: 0.8 },
dir: { x: 1.0, y: -1.0, z: -1.0 }
},
{
type: "rotate",
id: "pitch",
angle: -30.0,
x : 1.0,
nodes: [
{
type: "rotate",
id: "yaw",
angle: 30.0,
y : 1.0,
nodes: [
{
type: "material",
baseColor: { r: 1.0, g: 1.0, b: 1.0 },
specularColor: { r: 0.4, g: 0.4, b: 0.4 },
specular: 0.2,
shine: 6.0,
nodes: [
{
type: "geometry",
id: "my-geometry",
primitive: "triangles",
positions : [
5, 5, 5, -5, 5, 5,-5,-5, 5, 5,-5, 5, // v0-v3-v4-v5 right
5, 5, 5, 5,-5, 5, 5,-5,-5,5, 5,-5, // v0-v3-v4-v5 right
5, 5, 5, 5, 5,-5, -5, 5,-5, -5, 5, 5, // v0-v5-v6-v1 top
-5, 5, 5, -5, 5,-5, -5,-5,-5, -5,-5, 5, // v1-v6-v7-v2 left
-5,-5,-5, 5,-5,-5, 5,-5, 5, -5,-5, 5, // v7-v4-v3-v2 bottom
5,-5,-5, -5,-5,-5,-5, 5,-5, 5, 5,-5 // v4-v7-v6-v5 back
],
normals : [
0, 0, -1, 0, 0, -1, 0, 0, -1,0, 0, -1, // v0-v1-v2-v3 front
-1, 0, 0,-1, 0, 0, -1, 0, 0,-1, 0, 0, // v0-v3-v4-v5 right
0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, // v0-v5-v6-v1 top
1, 0, 0, 1, 0, 0,1, 0, 0, 1, 0, 0, // v1-v6-v7-v2 left
0, 1, 0, 0,1, 0, 0,1, 0, 0,1, 0, // v7-v4-v3-v2 bottom
0, 0,1, 0, 0,1, 0, 0,1, 0, 0,1 // v4-v7-v6-v5 back
],
uv : [
5, 5, 0, 5, 0, 0, 5, 0, // v0-v1-v2-v3 front
0, 5, 0, 0, 5, 0, 5, 5, // v0-v3-v4-v5 right
5, 0, 5, 5, 0, 5, 0, 0, // v0-v5-v6-v1 top
5, 5, 0, 5, 0, 0, 5, 0, // v1-v6-v7-v2 left
0, 0, 5, 0, 5, 5, 0, 5, // v7-v4-v3-v2 bottom
0, 0, 5, 0, 5, 5, 0, 5 // v4-v7-v6-v5 back
],
uv2 : [
],
indices : [
0, 1, 2, 0, 2, 3, // Front
4, 5, 6, 4, 6, 7, // Right
8, 9,10, 8,10,11, // Top
12,13,14, 12,14,15, // Left
16,17,18, 16,18,19, // Bottom
20,21,22, 20,22,23 // Back
]
}
]
}
]
}
]
}
]
}
]
}
]
});
var yaw = 30;
var pitch = -30;
var lastX;
var lastY;
var dragging = false;
var canvas = document.getElementById("theCanvas");
function mouseDown(event) {
lastX = event.clientX;
lastY = event.clientY;
dragging = true;
}
function touchStart(event) {
lastX = event.targetTouches[0].clientX;
lastY = event.targetTouches[0].clientY;
dragging = true;
}
function mouseUp() {
dragging = false;
}
function touchEnd() {
dragging = false;
}
var scene = SceneJS.scene("the-scene");
function mouseMove(event) {
var posX = event.clientX;
var posY = event.clientY;
actionMove(posX,posY);
}
function touchMove(event) {
var posX = event.targetTouches[0].clientX;
var posY = event.targetTouches[0].clientY;
actionMove(posX,posY);
}
/* On a mouse drag, we'll re-render the scene, passing in
* incremented angles in each time.
*/
function actionMove(posX, posY) {
if (dragging) {
yaw += (posX - lastX) * 0.5;
pitch += (posY - lastY) * 0.5;
lastX = posX;
lastY = posY;
scene.findNode("pitch").set("angle", pitch);
scene.findNode("yaw").set("angle", yaw);
}
}
canvas.addEventListener('mousedown', mouseDown, true);
canvas.addEventListener('mousemove', mouseMove, true);
canvas.addEventListener('mouseup', mouseUp, true);
canvas.addEventListener('touchstart', touchStart, true);
canvas.addEventListener('touchmove', touchMove, true);
canvas.addEventListener('touchend', touchEnd, true);
var geometry = scene.findNode("my-geometry");
var factor = 0;
var time = 0;
scene.start({
idleFunc: function() {
geometry.set("positions", {
positions: [
+factor, +factor, +factor, -factor, +factor, +factor, -factor, -factor, +factor, +factor,-factor, +factor, // v0-v3-v4-v right
+factor, +factor, +factor, +factor, -factor, +factor, +factor, -factor, -factor, +factor, +factor, -factor, // v0-v3-v4-v right
+factor, +factor, +factor, +factor, +factor, -factor, -factor, +factor, -factor, -factor, +factor, +factor, // v0-v 5* factor-v6-v1 top
-factor, +factor, +factor, -factor, +factor, -factor, -factor, -factor, -factor, -factor, -factor, +factor, // v1-v6-v7-v2 left
-factor, -factor, -factor, +factor, -factor, -factor, +factor, -factor, +factor, -factor, -factor, +factor, // v7-v4-v3-v2 bottom
+factor, -factor, -factor, -factor, -factor, -factor, -factor, +factor, -factor, +factor, +factor, -factor // v4-v7-v6-v back
]
});
factor = 3 + Math.sin(time);
time += 0.01;
}
});
(C) Æliens
04/09/2009
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