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              <h1><a href="http://scenejs.org">SceneJS</a> &gt; <a href="graphic-webgl-scenejs-examples-grid-index.htm">Examples</a> &gt;&nbsp;Collada Seymour Plane Demo
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              <h2>Scene Composed using the Class API</h2>
  
              <p>SceneJS has had an object-oriented core API since V0.7.3. Layered on top of that is a thin layer of
                  <b>factory functions</b>, and on top of both of those is a JSON API. Therefore, you have the
                  choice of using the framework in either an object-oriented or functional style, or defining scenes in
                  a purely declarative format. The examples in the <a href="../api-docs/index.html">API
                      documentation</a> are in the object-oriented
                  style, while many of the examples here use the factory functions for brevity.</p>
  
              <p>Most of this scene is constructed through the composition of objects using the object-oriented
                  API. Note that towards the end of this example we start using the original functional API again, to show
                  how they can be mixed.</p>
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              <ul>
                  <li><a target="_other" href="graphic-webgl-scenejs-examples-seymour-plane-seymour-plane-json-scene.js">Scene source code</a></li>
                  <li><a target="_other" href="graphic-webgl-scenejs-examples-seymour-plane-seymour-plane.js">JSON airplane model</a>
                  </li>                
                   <li><a target="_other" href="https://github.com/xeolabs/scenejs-pycollada">COLLADA-to-SceneJS Import Utility: scenejs-pycollada</a></li>
                  <li><a target="_other" href="http://scenejs.wikispaces.com/JSON+Scene+Definition">Wiki article: JSON
                      Scene Definition</a></li>
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(C) Æliens 04/09/2009

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