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hush-src-multi-BaseClasses-winctrl.cpp / cpp



  //------------------------------------------------------------------------------
  // File: WinCtrl.cpp
  //
  // Desc: DirectShow base classes - implements video control interface class.
  //
  // Copyright (c) Microsoft Corporation.  All rights reserved.
  //------------------------------------------------------------------------------
  
  include <streams.h>
  
  // The control interface methods require us to be connected
  
  define CheckConnected(pin,code)                    \
  {                                                   \
      if (pin == NULL) {                              \
          ASSERT(!TEXT("Pin not set"));               \
      } else if (pin->IsConnected() == FALSE) {       \
          return (code);                              \
      }                                               \
  }
  
  // This checks to see whether the window has a drain. An application can in
  // most environments set the owner/parent of windows so that they appear in
  // a compound document context (for example). In this case, the application
  // would probably like to be told of any keyboard/mouse messages. Therefore
  // we pass these messages on untranslated, returning TRUE if we're successful
  
  BOOL WINAPI PossiblyEatMessage(HWND hwndDrain, UINT uMsg, WPARAM wParam, LPARAM lParam)
  {
      if (hwndDrain != NULL && !InSendMessage())
      {
          switch (uMsg)
          {
              case WM_CHAR:
              case WM_DEADCHAR:
              case WM_KEYDOWN:
              case WM_KEYUP:
              case WM_LBUTTONDBLCLK:
              case WM_LBUTTONDOWN:
              case WM_LBUTTONUP:
              case WM_MBUTTONDBLCLK:
              case WM_MBUTTONDOWN:
              case WM_MBUTTONUP:
              case WM_MOUSEACTIVATE:
              case WM_MOUSEMOVE:
              // If we pass this on we don't get any mouse clicks
              //case WM_NCHITTEST:
              case WM_NCLBUTTONDBLCLK:
              case WM_NCLBUTTONDOWN:
              case WM_NCLBUTTONUP:
              case WM_NCMBUTTONDBLCLK:
              case WM_NCMBUTTONDOWN:
              case WM_NCMBUTTONUP:
              case WM_NCMOUSEMOVE:
              case WM_NCRBUTTONDBLCLK:
              case WM_NCRBUTTONDOWN:
              case WM_NCRBUTTONUP:
              case WM_RBUTTONDBLCLK:
              case WM_RBUTTONDOWN:
              case WM_RBUTTONUP:
              case WM_SYSCHAR:
              case WM_SYSDEADCHAR:
              case WM_SYSKEYDOWN:
              case WM_SYSKEYUP:
  
                  DbgLog((LOG_TRACE, 2, TEXT("Forwarding \%x to drain")));
                  PostMessage(hwndDrain, uMsg, wParam, lParam);
  
                  return TRUE;
          }
      }
      return FALSE;
  }
  
  // This class implements the IVideoWindow control functions (dual interface)
  // we support a large number of properties and methods designed to allow the
  // client (whether it be an automation controller or a C/C++ application) to
  // set and get a number of window related properties such as it's position.
  // We also support some methods that duplicate the properties but provide a
  // more direct and efficient mechanism as many values may be changed in one
  
  CBaseControlWindow::CBaseControlWindow(
                          CBaseFilter *pFilter,        // Owning filter
                          CCritSec *pInterfaceLock,    // Locking object
                          TCHAR *pName,                // Object description
                          LPUNKNOWN pUnk,              // Normal COM ownership
                          HRESULT *phr) :              // OLE return code
  
      CBaseVideoWindow(pName,pUnk),
      m_pInterfaceLock(pInterfaceLock),
      m_hwndOwner(NULL),
      m_hwndDrain(NULL),
      m_bAutoShow(TRUE),
      m_pFilter(pFilter),
      m_bCursorHidden(FALSE),
      m_pPin(NULL)
  {
      ASSERT(m_pFilter);
      ASSERT(m_pInterfaceLock);
      ASSERT(phr);
      m_BorderColour = VIDEO_COLOUR;
  }
  
  // Set the title caption on the base window, we don't do any field checking
  // as we really don't care what title they intend to have. We can always get
  // it back again later with GetWindowText. The only other complication is to
  // do the necessary string conversions between ANSI and OLE Unicode strings
  
  STDMETHODIMP CBaseControlWindow::put_Caption(BSTR strCaption)
  {
      CheckPointer(strCaption,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
  ifdef UNICODE
      SetWindowText(m_hwnd, strCaption);
  else
      CHAR Caption[CAPTION];
  
      WideCharToMultiByte(CP_ACP,0,strCaption,-1,Caption,CAPTION,NULL,NULL);
      SetWindowText(m_hwnd, Caption);
  endif
      return NOERROR;
  }
  
  // Get the current base window title caption, once again we do no real field
  // checking. We allocate a string for the window title to be filled in with
  // which ensures the interface doesn't fiddle around with getting memory. A
  // BSTR is a normal C string with the length at position (-1), we use the
  // WriteBSTR helper function to create the caption to try and avoid OLE32
  
  STDMETHODIMP CBaseControlWindow::get_Caption(BSTR *pstrCaption)
  {
      CheckPointer(pstrCaption,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      WCHAR WideCaption[CAPTION];
  
  ifdef UNICODE
      GetWindowText(m_hwnd,WideCaption,CAPTION);
  else
      // Convert the ASCII caption to a UNICODE string
  
      TCHAR Caption[CAPTION];
      GetWindowText(m_hwnd,Caption,CAPTION);
      MultiByteToWideChar(CP_ACP,0,Caption,-1,WideCaption,CAPTION);
  endif
      return WriteBSTR(pstrCaption,WideCaption);
  }
  
  // Set the window style using GWL_EXSTYLE
  
  STDMETHODIMP CBaseControlWindow::put_WindowStyleEx(long WindowStyleEx)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
  
      // Should we be taking off WS_EX_TOPMOST
  
      if (GetWindowLong(m_hwnd,GWL_EXSTYLE) & WS_EX_TOPMOST) {
          if ((WindowStyleEx & WS_EX_TOPMOST) == 0) {
              SendMessage(m_hwnd,m_ShowStageTop,(WPARAM) FALSE,(LPARAM) 0);
          }
      }
  
      // Likewise should we be adding WS_EX_TOPMOST
  
      if (WindowStyleEx & WS_EX_TOPMOST) {
          SendMessage(m_hwnd,m_ShowStageTop,(WPARAM) TRUE,(LPARAM) 0);
          WindowStyleEx &= (~WS_EX_TOPMOST);
          if (WindowStyleEx == 0) return NOERROR;
      }
      return DoSetWindowStyle(WindowStyleEx,GWL_EXSTYLE);
  }
  
  // Gets the current GWL_EXSTYLE base window style
  
  STDMETHODIMP CBaseControlWindow::get_WindowStyleEx(long *pWindowStyleEx)
  {
      CheckPointer(pWindowStyleEx,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      return DoGetWindowStyle(pWindowStyleEx,GWL_EXSTYLE);
  }
  
  // Set the window style using GWL_STYLE
  
  STDMETHODIMP CBaseControlWindow::put_WindowStyle(long WindowStyle)
  {
      // These styles cannot be changed dynamically
  
      if ((WindowStyle & WS_DISABLED) ||
          (WindowStyle & WS_ICONIC) ||
          (WindowStyle & WS_MAXIMIZE) ||
          (WindowStyle & WS_MINIMIZE) ||
          (WindowStyle & WS_HSCROLL) ||
          (WindowStyle & WS_VSCROLL)) {
  
              return E_INVALIDARG;
      }
  
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      return DoSetWindowStyle(WindowStyle,GWL_STYLE);
  }
  
  // Get the current GWL_STYLE base window style
  
  STDMETHODIMP CBaseControlWindow::get_WindowStyle(long *pWindowStyle)
  {
      CheckPointer(pWindowStyle,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      return DoGetWindowStyle(pWindowStyle,GWL_STYLE);
  }
  
  // Change the base window style or the extended styles depending on whether
  // WindowLong is GWL_STYLE or GWL_EXSTYLE. We must call SetWindowPos to have
  // the window displayed in it's new style after the change which is a little
  // tricky if the window is not currently visible as we realise it offscreen.
  // In most cases the client will call get_WindowStyle before they call this
  // and then AND and OR in extra bit settings according to the requirements
  
  HRESULT CBaseControlWindow::DoSetWindowStyle(long Style,long WindowLong)
  {
      RECT WindowRect;
  
      // Get the window's visibility before setting the style
      BOOL bVisible = IsWindowVisible(m_hwnd);
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
  
      // Set the new style flags for the window
      SetWindowLong(m_hwnd,WindowLong,Style);
      UINT WindowFlags = SWP_SHOWWINDOW | SWP_FRAMECHANGED | SWP_NOACTIVATE;
      WindowFlags |= SWP_NOZORDER | SWP_NOSIZE | SWP_NOMOVE;
  
      // Show the window again in the current position
  
      if (bVisible == TRUE) {
  
          SetWindowPos(m_hwnd,            // Base window handle
                       HWND_TOP,          // Just a place holder
                       0,0,0,0,           // Leave size and position
                       WindowFlags);      // Just draw it again
  
          return NOERROR;
      }
  
      // Move the window offscreen so the user doesn't see the changes
  
      MoveWindow((HWND) m_hwnd,                     // Base window handle
                 GetSystemMetrics(SM_CXSCREEN),     // Current desktop width
                 GetSystemMetrics(SM_CYSCREEN),     // Likewise it's height
                 WIDTH(&WindowRect),                // Use the same width
                 HEIGHT(&WindowRect),               // Keep height same to
                 TRUE);                             // May as well repaint
  
      // Now show the previously hidden window
  
      SetWindowPos(m_hwnd,            // Base window handle
                   HWND_TOP,          // Just a place holder
                   0,0,0,0,           // Leave size and position
                   WindowFlags);      // Just draw it again
  
      ShowWindow(m_hwnd,SW_HIDE);
  
      if (GetParent(m_hwnd)) {
  
          MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
      }
  
      MoveWindow((HWND) m_hwnd,        // Base window handle
                 WindowRect.left,      // Existing x coordinate
                 WindowRect.top,       // Existing y coordinate
                 WIDTH(&WindowRect),   // Use the same width
                 HEIGHT(&WindowRect),  // Keep height same to
                 TRUE);                // May as well repaint
  
      return NOERROR;
  }
  
  // Get the current base window style (either GWL_STYLE or GWL_EXSTYLE)
  
  HRESULT CBaseControlWindow::DoGetWindowStyle(long *pStyle,long WindowLong)
  {
      *pStyle = GetWindowLong(m_hwnd,WindowLong);
      return NOERROR;
  }
  
  // Change the visibility of the base window, this takes the same parameters
  // as the ShowWindow Win32 API does, so the client can have the window hidden
  // or shown, minimised to an icon, or maximised to play in full screen mode
  // We pass the request on to the base window to actually make the change
  
  STDMETHODIMP CBaseControlWindow::put_WindowState(long WindowState)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      DoShowWindow(WindowState);
      return NOERROR;
  }
  
  // Get the current window state, this function returns a subset of the SW bit
  // settings available in ShowWindow, if the window is visible then SW_SHOW is
  // set, if it is hidden then the SW_HIDDEN is set, if it is either minimised
  // or maximised then the SW_MINIMIZE or SW_MAXIMIZE is set respectively. The
  // other SW bit settings are really set commands not readable output values
  
  STDMETHODIMP CBaseControlWindow::get_WindowState(long *pWindowState)
  {
      CheckPointer(pWindowState,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      ASSERT(pWindowState);
      *pWindowState = FALSE;
  
      // Is the window visible, a window is termed visible if it is somewhere on
      // the current desktop even if it is completely obscured by other windows
      // so the flag is a style for each window set with the WS_VISIBLE bit
  
      if (IsWindowVisible(m_hwnd) == TRUE) {
  
          // Is the base window iconic
          if (IsIconic(m_hwnd) == TRUE) {
              *pWindowState |= SW_MINIMIZE;
          }
  
          // Has the window been maximised
          else if (IsZoomed(m_hwnd) == TRUE) {
              *pWindowState |= SW_MAXIMIZE;
          }
  
          // Window is normal
          else {
              *pWindowState |= SW_SHOW;
          }
  
      } else {
          *pWindowState |= SW_HIDE;
      }
      return NOERROR;
  }
  
  // This makes sure that any palette we realise in the base window (through a
  // media type or through the overlay interface) is done in the background and
  // is therefore mapped to existing device entries rather than taking it over
  // as it will do when we this window gets the keyboard focus. An application
  // uses this to make sure it doesn't have it's palette removed by the window
  
  STDMETHODIMP CBaseControlWindow::put_BackgroundPalette(long BackgroundPalette)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cWindowLock(&m_WindowLock);
  
      // Check this is a valid automation boolean type
  
      if (BackgroundPalette != OATRUE) {
          if (BackgroundPalette != OAFALSE) {
              return E_INVALIDARG;
          }
      }
  
      // Make sure the window realises any palette it has again
  
      m_bBackground = (BackgroundPalette == OATRUE ? TRUE : FALSE);
      PostMessage(m_hwnd,m_RealizePalette,0,0);
      PaintWindow(FALSE);
  
      return NOERROR;
  }
  
  // This returns the current background realisation setting
  
  STDMETHODIMP
  CBaseControlWindow::get_BackgroundPalette(long *pBackgroundPalette)
  {
      CheckPointer(pBackgroundPalette,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cWindowLock(&m_WindowLock);
  
      // Get the current background palette setting
  
      *pBackgroundPalette = (m_bBackground == TRUE ? OATRUE : OAFALSE);
      return NOERROR;
  }
  
  // Change the visibility of the base window
  
  STDMETHODIMP CBaseControlWindow::put_Visible(long Visible)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
  
      // Check this is a valid automation boolean type
  
      if (Visible != OATRUE) {
          if (Visible != OAFALSE) {
              return E_INVALIDARG;
          }
      }
  
      // Convert the boolean visibility into SW_SHOW and SW_HIDE
  
      INT Mode = (Visible == OATRUE ? SW_SHOWNORMAL : SW_HIDE);
      DoShowWindow(Mode);
      return NOERROR;
  }
  
  // Return OATRUE if the window is currently visible otherwise OAFALSE
  
  STDMETHODIMP CBaseControlWindow::get_Visible(long *pVisible)
  {
      CheckPointer(pVisible,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
  
      // See if the base window has a WS_VISIBLE style - this will return TRUE
      // even if the window is completely obscured by other desktop windows, we
      // return FALSE if the window is not showing because of earlier calls
  
      BOOL Mode = IsWindowVisible(m_hwnd);
      *pVisible = (Mode == TRUE ? OATRUE : OAFALSE);
      return NOERROR;
  }
  
  // Change the left position of the base window. This keeps the window width
  // and height properties the same so it effectively shunts the window left or
  // right accordingly - there is the Width property to change that dimension
  
  STDMETHODIMP CBaseControlWindow::put_Left(long Left)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      BOOL bSuccess;
      RECT WindowRect;
  
      // Get the current window position in a RECT
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
  
      if (GetParent(m_hwnd)) {
  
          MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
      }
  
      // Adjust the coordinates ready for SetWindowPos, the window rectangle we
      // get back from GetWindowRect is in left,top,right and bottom while the
      // coordinates SetWindowPos wants are left,top,width and height values
  
      WindowRect.bottom = WindowRect.bottom - WindowRect.top;
      WindowRect.right = WindowRect.right - WindowRect.left;
      UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
  
      bSuccess = SetWindowPos(m_hwnd,                // Window handle
                              HWND_TOP,              // Put it at the top
                              Left,                  // New left position
                              WindowRect.top,        // Leave top alone
                              WindowRect.right,      // The WIDTH (not right)
                              WindowRect.bottom,     // The HEIGHT (not bottom)
                              WindowFlags);          // Show window options
  
      if (bSuccess == FALSE) {
          return E_INVALIDARG;
      }
      return NOERROR;
  }
  
  // Return the current base window left position
  
  STDMETHODIMP CBaseControlWindow::get_Left(long *pLeft)
  {
      CheckPointer(pLeft,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      RECT WindowRect;
  
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
      *pLeft = WindowRect.left;
      return NOERROR;
  }
  
  // Change the current width of the base window. This property complements the
  // left position property so we must keep the left edge constant and expand or
  // contract to the right, the alternative would be to change the left edge so
  // keeping the right edge constant but this is maybe a little more intuitive
  
  STDMETHODIMP CBaseControlWindow::put_Width(long Width)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      BOOL bSuccess;
      RECT WindowRect;
  
      // Adjust the coordinates ready for SetWindowPos, the window rectangle we
      // get back from GetWindowRect is in left,top,right and bottom while the
      // coordinates SetWindowPos wants are left,top,width and height values
  
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
  
      if (GetParent(m_hwnd)) {
  
          MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
      }
  
      WindowRect.bottom = WindowRect.bottom - WindowRect.top;
      UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
  
      // This seems to have a bug in that calling SetWindowPos on a window with
      // just the width changing causes it to ignore the width that you pass in
      // and sets it to a mimimum value of 110 pixels wide (Windows NT 3.51)
  
      bSuccess = SetWindowPos(m_hwnd,                // Window handle
                              HWND_TOP,              // Put it at the top
                              WindowRect.left,       // Leave left alone
                              WindowRect.top,        // Leave top alone
                              Width,                 // New WIDTH dimension
                              WindowRect.bottom,     // The HEIGHT (not bottom)
                              WindowFlags);          // Show window options
  
      if (bSuccess == FALSE) {
          return E_INVALIDARG;
      }
      return NOERROR;
  }
  
  // Return the current base window width
  
  STDMETHODIMP CBaseControlWindow::get_Width(long *pWidth)
  {
      CheckPointer(pWidth,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      RECT WindowRect;
  
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
      *pWidth = WindowRect.right - WindowRect.left;
      return NOERROR;
  }
  
  // This allows the client program to change the top position for the window in
  // the same way that changing the left position does not affect the width of
  // the image so changing the top position does not affect the window height
  
  STDMETHODIMP CBaseControlWindow::put_Top(long Top)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      BOOL bSuccess;
      RECT WindowRect;
  
      // Get the current window position in a RECT
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
  
      if (GetParent(m_hwnd)) {
  
          MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
      }
  
      // Adjust the coordinates ready for SetWindowPos, the window rectangle we
      // get back from GetWindowRect is in left,top,right and bottom while the
      // coordinates SetWindowPos wants are left,top,width and height values
  
      WindowRect.bottom = WindowRect.bottom - WindowRect.top;
      WindowRect.right = WindowRect.right - WindowRect.left;
      UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
  
      bSuccess = SetWindowPos(m_hwnd,                // Window handle
                              HWND_TOP,              // Put it at the top
                              WindowRect.left,       // Leave left alone
                              Top,                   // New top position
                              WindowRect.right,      // The WIDTH (not right)
                              WindowRect.bottom,     // The HEIGHT (not bottom)
                              WindowFlags);          // Show window flags
  
      if (bSuccess == FALSE) {
          return E_INVALIDARG;
      }
      return NOERROR;
  }
  
  // Return the current base window top position
  
  STDMETHODIMP CBaseControlWindow::get_Top(long *pTop)
  {
      CheckPointer(pTop,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      RECT WindowRect;
  
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
      *pTop = WindowRect.top;
      return NOERROR;
  }
  
  // Change the height of the window, this complements the top property so when
  // we change this we must keep the top position for the base window, as said
  // before we could keep the bottom and grow upwards although this is perhaps
  // a little more intuitive since we already have a top position property
  
  STDMETHODIMP CBaseControlWindow::put_Height(long Height)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      BOOL bSuccess;
      RECT WindowRect;
  
      // Adjust the coordinates ready for SetWindowPos, the window rectangle we
      // get back from GetWindowRect is in left,top,right and bottom while the
      // coordinates SetWindowPos wants are left,top,width and height values
  
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
  
      if (GetParent(m_hwnd)) {
  
          MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
      }
  
      WindowRect.right = WindowRect.right - WindowRect.left;
      UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
  
      bSuccess = SetWindowPos(m_hwnd,                // Window handle
                              HWND_TOP,              // Put it at the top
                              WindowRect.left,       // Leave left alone
                              WindowRect.top,        // Leave top alone
                              WindowRect.right,      // The WIDTH (not right)
                              Height,                // New height dimension
                              WindowFlags);          // Show window flags
  
      if (bSuccess == FALSE) {
          return E_INVALIDARG;
      }
      return NOERROR;
  }
  
  // Return the current base window height
  
  STDMETHODIMP CBaseControlWindow::get_Height(long *pHeight)
  {
      CheckPointer(pHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      RECT WindowRect;
  
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
      *pHeight = WindowRect.bottom - WindowRect.top;
      return NOERROR;
  }
  
  // This can be called to change the owning window. Setting the owner is done
  // through this function, however to make the window a true child window the
  // style must also be set to WS_CHILD. After resetting the owner to NULL an
  // application should also set the style to WS_OVERLAPPED | WS_CLIPCHILDREN.
  
  // We cannot lock the object here because the SetParent causes an interthread
  // SendMessage to the owner window. If they are in GetState we will sit here
  // incomplete with the critical section locked therefore blocking out source
  // filter threads from accessing us. Because the source thread can't enter us
  // it can't get buffers or call EndOfStream so the GetState will not complete
  
  STDMETHODIMP CBaseControlWindow::put_Owner(OAHWND Owner)
  {
      // Check we are connected otherwise reject the call
  
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      m_hwndOwner = (HWND) Owner;
      HWND hwndParent = m_hwndOwner;
  
      // Add or remove WS_CHILD as appropriate
  
      LONG Style = GetWindowLong(m_hwnd,GWL_STYLE);
      if (Owner == NULL) {
          Style &= (~WS_CHILD);
      } else {
          Style |= (WS_CHILD);
      }
      SetWindowLong(m_hwnd,GWL_STYLE,Style);
  
      // Don't call this with the filter locked
  
      SetParent(m_hwnd,hwndParent);
  
      PaintWindow(TRUE);
      NOTE1("Changed parent \%lx",hwndParent);
  
      return NOERROR;
  }
  
  // This complements the put_Owner to get the current owning window property
  // we always return NOERROR although the returned window handle may be NULL
  // to indicate no owning window (the desktop window doesn't qualify as one)
  // If an application sets the owner we call SetParent, however that returns
  // NULL until the WS_CHILD bit is set on, so we store the owner internally
  
  STDMETHODIMP CBaseControlWindow::get_Owner(OAHWND *Owner)
  {
      CheckPointer(Owner,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      *Owner = (OAHWND) m_hwndOwner;
      return NOERROR;
  }
  
  // And renderer supporting IVideoWindow may have an HWND set who will get any
  // keyboard and mouse messages we receive posted on to them. This is separate
  // from setting an owning window. By separating the two, applications may get
  // messages sent on even when they have set no owner (perhaps it's maximised)
  
  STDMETHODIMP CBaseControlWindow::put_MessageDrain(OAHWND Drain)
  {
      // Check we are connected otherwise reject the call
  
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      m_hwndDrain = (HWND) Drain;
      return NOERROR;
  }
  
  // Return the current message drain
  
  STDMETHODIMP CBaseControlWindow::get_MessageDrain(OAHWND *Drain)
  {
      CheckPointer(Drain,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      *Drain = (OAHWND) m_hwndDrain;
      return NOERROR;
  }
  
  // This is called by the filter graph to inform us of a message we should know
  // is being sent to our owning window. We have this because as a child window
  // we do not get certain messages that are only sent to top level windows. We
  // must see the palette changed/changing/query messages so that we know if we
  // have the foreground palette or not. We pass the message on to our window
  // using SendMessage - this will cause an interthread send message to occur
  
  STDMETHODIMP
  CBaseControlWindow::NotifyOwnerMessage(OAHWND hwnd,    // Window handle
                                         long uMsg,    // Message ID
                                         LONG_PTR wParam,  // Parameters
                                         LONG_PTR lParam)  // for message
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
  
      // Only interested in these Windows messages
  
      switch (uMsg) {
  
          case WM_SYSCOLORCHANGE:
          case WM_PALETTECHANGED:
          case WM_PALETTEISCHANGING:
          case WM_QUERYNEWPALETTE:
          case WM_DEVMODECHANGE:
          case WM_DISPLAYCHANGE:
          case WM_ACTIVATEAPP:
  
              // If we do not have an owner then ignore
  
              if (m_hwndOwner == NULL) {
                  return NOERROR;
              }
              SendMessage(m_hwnd,uMsg,(WPARAM)wParam,(LPARAM)lParam);
              break;
  
          // do NOT fwd WM_MOVE. the parameters are the location of the parent
          // window, NOT what the renderer should be looking at.  But we need
          // to make sure the overlay is moved with the parent window, so we
          // do this.
          case WM_MOVE:
              PostMessage(m_hwnd,WM_PAINT,0,0);
              break;
      }
      return NOERROR;
  }
  
  // Allow an application to have us set the base window in the foreground. We
  // have this because it is difficult for one thread to do do this to a window
  // owned by another thread. We ask the base window class to do the real work
  
  STDMETHODIMP CBaseControlWindow::SetWindowForeground(long Focus)
  {
      // Check this is a valid automation boolean type
  
      if (Focus != OATRUE) {
          if (Focus != OAFALSE) {
              return E_INVALIDARG;
          }
      }
  
      // We shouldn't lock as this sends a message
  
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      BOOL bFocus = (Focus == OATRUE ? TRUE : FALSE);
      DoSetWindowForeground(bFocus);
  
      return NOERROR;
  }
  
  // This allows a client to set the complete window size and position in one
  // atomic operation. The same affect can be had by changing each dimension
  // in turn through their individual properties although some flashing will
  // occur as each of them gets updated (they are better set at design time)
  
  STDMETHODIMP
  CBaseControlWindow::SetWindowPosition(long Left,long Top,long Width,long Height)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      BOOL bSuccess;
  
      // Set the new size and position
      UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
  
      ASSERT(IsWindow(m_hwnd));
      bSuccess = SetWindowPos(m_hwnd,         // Window handle
                              HWND_TOP,       // Put it at the top
                              Left,           // Left position
                              Top,            // Top position
                              Width,          // Window width
                              Height,         // Window height
                              WindowFlags);   // Show window flags
      ASSERT(bSuccess);
  ifdef DEBUG
      DbgLog((LOG_TRACE, 1, TEXT("SWP failed error \%d"), GetLastError()));
  endif
      if (bSuccess == FALSE) {
          return E_INVALIDARG;
      }
      return NOERROR;
  }
  
  // This complements the SetWindowPosition to return the current window place
  // in device coordinates. As before the same information can be retrived by
  // calling the property get functions individually but this is atomic and is
  // therefore more suitable to a live environment rather than design time
  
  STDMETHODIMP
  CBaseControlWindow::GetWindowPosition(long *pLeft,long *pTop,long *pWidth,long *pHeight)
  {
      // Should check the pointers are not NULL
  
      CheckPointer(pLeft,E_POINTER);
      CheckPointer(pTop,E_POINTER);
      CheckPointer(pWidth,E_POINTER);
      CheckPointer(pHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      RECT WindowRect;
  
      // Get the current window coordinates
  
      EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
  
      // Convert the RECT into left,top,width and height values
  
      *pLeft = WindowRect.left;
      *pTop = WindowRect.top;
      *pWidth = WindowRect.right - WindowRect.left;
      *pHeight = WindowRect.bottom - WindowRect.top;
  
      return NOERROR;
  }
  
  // When a window is maximised or iconic calling GetWindowPosition will return
  // the current window position (likewise for the properties). However if the
  // restored size (ie the size we'll return to when normally shown) is needed
  // then this should be used. When in a normal position (neither iconic nor
  // maximised) then this returns the same coordinates as GetWindowPosition
  
  STDMETHODIMP
  CBaseControlWindow::GetRestorePosition(long *pLeft,long *pTop,long *pWidth,long *pHeight)
  {
      // Should check the pointers are not NULL
  
      CheckPointer(pLeft,E_POINTER);
      CheckPointer(pTop,E_POINTER);
      CheckPointer(pWidth,E_POINTER);
      CheckPointer(pHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
  
      // Use GetWindowPlacement to find the restore position
  
      WINDOWPLACEMENT Place;
      Place.length = sizeof(WINDOWPLACEMENT);
      EXECUTE_ASSERT(GetWindowPlacement(m_hwnd,&Place));
  
      RECT WorkArea;
  
      // We must take into account any task bar present
  
      if (SystemParametersInfo(SPI_GETWORKAREA,0,&WorkArea,FALSE) == TRUE) {
          if (GetParent(m_hwnd) == NULL) {
              Place.rcNormalPosition.top += WorkArea.top;
              Place.rcNormalPosition.bottom += WorkArea.top;
              Place.rcNormalPosition.left += WorkArea.left;
              Place.rcNormalPosition.right += WorkArea.left;
          }
      }
  
      // Convert the RECT into left,top,width and height values
  
      *pLeft = Place.rcNormalPosition.left;
      *pTop = Place.rcNormalPosition.top;
      *pWidth = Place.rcNormalPosition.right - Place.rcNormalPosition.left;
      *pHeight = Place.rcNormalPosition.bottom - Place.rcNormalPosition.top;
  
      return NOERROR;
  }
  
  // Return the current border colour, if we are playing something to a subset
  // of the base window display there is an outside area exposed. The default
  // action is to paint this colour in the Windows background colour (defined
  // as value COLOR_WINDOW) We reset to this default when we're disconnected
  
  STDMETHODIMP CBaseControlWindow::get_BorderColor(long *Color)
  {
      CheckPointer(Color,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      *Color = (long) m_BorderColour;
      return NOERROR;
  }
  
  // This can be called to set the current border colour
  
  STDMETHODIMP CBaseControlWindow::put_BorderColor(long Color)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
  
      // Have the window repainted with the new border colour
  
      m_BorderColour = (COLORREF) Color;
      PaintWindow(TRUE);
      return NOERROR;
  }
  
  // Delegate fullscreen handling to plug in distributor
  
  STDMETHODIMP CBaseControlWindow::get_FullScreenMode(long *FullScreenMode)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CheckPointer(FullScreenMode,E_POINTER);
      return E_NOTIMPL;
  }
  
  // Delegate fullscreen handling to plug in distributor
  
  STDMETHODIMP CBaseControlWindow::put_FullScreenMode(long FullScreenMode)
  {
      return E_NOTIMPL;
  }
  
  // This sets the auto show property, this property causes the base window to
  // be displayed whenever we change state. This allows an application to have
  // to do nothing to have the window appear but still allow them to change the
  // default behaviour if for example they want to keep it hidden for longer
  
  STDMETHODIMP CBaseControlWindow::put_AutoShow(long AutoShow)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
  
      // Check this is a valid automation boolean type
  
      if (AutoShow != OATRUE) {
          if (AutoShow != OAFALSE) {
              return E_INVALIDARG;
          }
      }
  
      m_bAutoShow = (AutoShow == OATRUE ? TRUE : FALSE);
      return NOERROR;
  }
  
  // This can be called to get the current auto show flag. The flag is updated
  // when we connect and disconnect and through this interface all of which are
  // controlled and serialised by means of the main renderer critical section
  
  STDMETHODIMP CBaseControlWindow::get_AutoShow(long *AutoShow)
  {
      CheckPointer(AutoShow,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      *AutoShow = (m_bAutoShow == TRUE ? OATRUE : OAFALSE);
      return NOERROR;
  }
  
  // Return the minimum ideal image size for the current video. This may differ
  // to the actual video dimensions because we may be using DirectDraw hardware
  // that has specific stretching requirements. For example the Cirrus Logic
  // cards have a minimum stretch factor depending on the overlay surface size
  
  STDMETHODIMP
  CBaseControlWindow::GetMinIdealImageSize(long *pWidth,long *pHeight)
  {
      CheckPointer(pWidth,E_POINTER);
      CheckPointer(pHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      FILTER_STATE State;
  
      // Must not be stopped for this to work correctly
  
      m_pFilter->GetState(0,&State);
      if (State == State_Stopped) {
          return VFW_E_WRONG_STATE;
      }
  
      RECT DefaultRect = GetDefaultRect();
      *pWidth = WIDTH(&DefaultRect);
      *pHeight = HEIGHT(&DefaultRect);
      return NOERROR;
  }
  
  // Return the maximum ideal image size for the current video. This may differ
  // to the actual video dimensions because we may be using DirectDraw hardware
  // that has specific stretching requirements. For example the Cirrus Logic
  // cards have a maximum stretch factor depending on the overlay surface size
  
  STDMETHODIMP
  CBaseControlWindow::GetMaxIdealImageSize(long *pWidth,long *pHeight)
  {
      CheckPointer(pWidth,E_POINTER);
      CheckPointer(pHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      FILTER_STATE State;
  
      // Must not be stopped for this to work correctly
  
      m_pFilter->GetState(0,&State);
      if (State == State_Stopped) {
          return VFW_E_WRONG_STATE;
      }
  
      RECT DefaultRect = GetDefaultRect();
      *pWidth = WIDTH(&DefaultRect);
      *pHeight = HEIGHT(&DefaultRect);
      return NOERROR;
  }
  
  // Allow an application to hide the cursor on our window
  
  STDMETHODIMP
  CBaseControlWindow::HideCursor(long HideCursor)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
  
      // Check this is a valid automation boolean type
  
      if (HideCursor != OATRUE) {
          if (HideCursor != OAFALSE) {
              return E_INVALIDARG;
          }
      }
  
      m_bCursorHidden = (HideCursor == OATRUE ? TRUE : FALSE);
      return NOERROR;
  }
  
  // Returns whether we have the cursor hidden or not
  
  STDMETHODIMP CBaseControlWindow::IsCursorHidden(long *CursorHidden)
  {
      CheckPointer(CursorHidden,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      *CursorHidden = (m_bCursorHidden == TRUE ? OATRUE : OAFALSE);
      return NOERROR;
  }
  
  // This class implements the IBasicVideo control functions (dual interface)
  // we support a large number of properties and methods designed to allow the
  // client (whether it be an automation controller or a C/C++ application) to
  // set and get a number of video related properties such as the native video
  // size. We support some methods that duplicate the properties but provide a
  // more direct and efficient mechanism as many values may be changed in one
  
  CBaseControlVideo::CBaseControlVideo(
                          CBaseFilter *pFilter,        // Owning filter
                          CCritSec *pInterfaceLock,    // Locking object
                          TCHAR *pName,                // Object description
                          LPUNKNOWN pUnk,              // Normal COM ownership
                          HRESULT *phr) :              // OLE return code
  
      CBaseBasicVideo(pName,pUnk),
      m_pFilter(pFilter),
      m_pInterfaceLock(pInterfaceLock),
      m_pPin(NULL)
  {
      ASSERT(m_pFilter);
      ASSERT(m_pInterfaceLock);
      ASSERT(phr);
  }
  
  // Return an approximate average time per frame
  
  STDMETHODIMP CBaseControlVideo::get_AvgTimePerFrame(REFTIME *pAvgTimePerFrame)
  {
      CheckPointer(pAvgTimePerFrame,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
  
      VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
      if (pVideoInfo == NULL)
      return E_OUTOFMEMORY;
      COARefTime AvgTime(pVideoInfo->AvgTimePerFrame);
      *pAvgTimePerFrame = (REFTIME) AvgTime;
  
      return NOERROR;
  }
  
  // Return an approximate bit rate for the video
  
  STDMETHODIMP CBaseControlVideo::get_BitRate(long *pBitRate)
  {
      CheckPointer(pBitRate,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
  
      VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
      if (pVideoInfo == NULL)
      return E_OUTOFMEMORY;
      *pBitRate = pVideoInfo->dwBitRate;
      return NOERROR;
  }
  
  // Return an approximate bit error rate
  
  STDMETHODIMP CBaseControlVideo::get_BitErrorRate(long *pBitErrorRate)
  {
      CheckPointer(pBitErrorRate,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
  
      VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
      if (pVideoInfo == NULL)
      return E_OUTOFMEMORY;
      *pBitErrorRate = pVideoInfo->dwBitErrorRate;
      return NOERROR;
  }
  
  // This returns the current video width
  
  STDMETHODIMP CBaseControlVideo::get_VideoWidth(long *pVideoWidth)
  {
      CheckPointer(pVideoWidth,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
  
      VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
      if (pVideoInfo == NULL)
      return E_OUTOFMEMORY;
      *pVideoWidth = pVideoInfo->bmiHeader.biWidth;
      return NOERROR;
  }
  
  // This returns the current video height
  
  STDMETHODIMP CBaseControlVideo::get_VideoHeight(long *pVideoHeight)
  {
      CheckPointer(pVideoHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
  
      VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
      if (pVideoInfo == NULL)
      return E_OUTOFMEMORY;
      *pVideoHeight = pVideoInfo->bmiHeader.biHeight;
      return NOERROR;
  }
  
  // This returns the current palette the video is using as an array allocated
  // by the user. To remain consistent we use PALETTEENTRY fields to return the
  // colours in rather than RGBQUADs that multimedia decided to use. The memory
  // is allocated by the user so we simple copy each in turn. We check that the
  // number of entries requested and the start position offset are both valid
  // If the number of entries evaluates to zero then we return an S_FALSE code
  
  STDMETHODIMP CBaseControlVideo::GetVideoPaletteEntries(long StartIndex,
                                                         long Entries,
                                                         long *pRetrieved,
                                                         long *pPalette)
  {
      CheckPointer(pRetrieved,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      CMediaType MediaType;
  
      // Get the video format from the derived class
  
      VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
      if (pVideoInfo == NULL)
      return E_OUTOFMEMORY;
      BITMAPINFOHEADER *pHeader = HEADER(pVideoInfo);
  
      // Is the current format palettised
  
      if (PALETTISED(pVideoInfo) == FALSE) {
          *pRetrieved = 0;
          return VFW_E_NO_PALETTE_AVAILABLE;
      }
  
      // Do they just want to know how many are available
  
      if (pPalette == NULL) {
          *pRetrieved = pHeader->biClrUsed;
          return NOERROR;
      }
  
      // Make sure the start position is a valid offset
  
      if (StartIndex >= (LONG) pHeader->biClrUsed || StartIndex < 0) {
          *pRetrieved = 0;
          return E_INVALIDARG;
      }
  
      // Correct the number we can retrieve
  
      LONG Available = (LONG) pHeader->biClrUsed - StartIndex;
      *pRetrieved = max(0,min(Available,Entries));
      if (*pRetrieved == 0) {
          return S_FALSE;
      }
  
      // Copy the palette entries to the output buffer
  
      PALETTEENTRY *pEntries = (PALETTEENTRY *) pPalette;
      RGBQUAD *pColours = COLORS(pVideoInfo) + StartIndex;
  
      for (LONG Count = 0;Count < *pRetrieved;Count++) {
          pEntries[Count].peRed = pColours[Count].rgbRed;
          pEntries[Count].peGreen = pColours[Count].rgbGreen;
          pEntries[Count].peBlue = pColours[Count].rgbBlue;
          pEntries[Count].peFlags = 0;
      }
      return NOERROR;
  }
  
  // This returns the current video dimensions as a method rather than a number
  // of individual property get calls. For the same reasons as said before we
  // cannot access the renderer media type directly as the window object thread
  // may be updating it since dynamic format changes may change these values
  
  STDMETHODIMP CBaseControlVideo::GetVideoSize(long *pWidth,long *pHeight)
  {
      CheckPointer(pWidth,E_POINTER);
      CheckPointer(pHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
  
      // Get the video format from the derived class
      VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
      if (pVideoInfo == NULL)
      return E_OUTOFMEMORY;
      *pWidth = pVideoInfo->bmiHeader.biWidth;
      *pHeight = pVideoInfo->bmiHeader.biHeight;
      return NOERROR;
  }
  
  // Set the source video rectangle as left,top,right and bottom coordinates
  // rather than left,top,width and height as per OLE automation interfaces
  // Then pass the rectangle on to the window object to set the source
  
  STDMETHODIMP
  CBaseControlVideo::SetSourcePosition(long Left,long Top,long Width,long Height)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT SourceRect;
      SourceRect.left = Left;
      SourceRect.top = Top;
      SourceRect.right = Left + Width;
      SourceRect.bottom = Top + Height;
  
      // Check the source rectangle is valid
  
      HRESULT hr = CheckSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the source rectangle
  
      hr = SetSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the source rectangle in left,top,width and height rather than the
  // left,top,right and bottom values that RECT uses (and which the window
  // object returns through GetSourceRect) which requires a little work
  
  STDMETHODIMP
  CBaseControlVideo::GetSourcePosition(long *pLeft,long *pTop,long *pWidth,long *pHeight)
  {
      CheckPointer(pLeft,E_POINTER);
      CheckPointer(pTop,E_POINTER);
      CheckPointer(pWidth,E_POINTER);
      CheckPointer(pHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      RECT SourceRect;
  
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      GetSourceRect(&SourceRect);
  
      *pLeft = SourceRect.left;
      *pTop = SourceRect.top;
      *pWidth = WIDTH(&SourceRect);
      *pHeight = HEIGHT(&SourceRect);
  
      return NOERROR;
  }
  
  // Set the video destination as left,top,right and bottom coordinates rather
  // than the left,top,width and height uses as per OLE automation interfaces
  // Then pass the rectangle on to the window object to set the destination
  
  STDMETHODIMP
  CBaseControlVideo::SetDestinationPosition(long Left,long Top,long Width,long Height)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT DestinationRect;
  
      DestinationRect.left = Left;
      DestinationRect.top = Top;
      DestinationRect.right = Left + Width;
      DestinationRect.bottom = Top + Height;
  
      // Check the target rectangle is valid
  
      HRESULT hr = CheckTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the new target rectangle
  
      hr = SetTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the destination rectangle in left,top,width and height rather than
  // the left,top,right and bottom values that RECT uses (and which the window
  // object returns through GetDestinationRect) which requires a little work
  
  STDMETHODIMP
  CBaseControlVideo::GetDestinationPosition(long *pLeft,long *pTop,long *pWidth,long *pHeight)
  {
      // Should check the pointers are not NULL
  
      CheckPointer(pLeft,E_POINTER);
      CheckPointer(pTop,E_POINTER);
      CheckPointer(pWidth,E_POINTER);
      CheckPointer(pHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      RECT DestinationRect;
  
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      GetTargetRect(&DestinationRect);
  
      *pLeft = DestinationRect.left;
      *pTop = DestinationRect.top;
      *pWidth = WIDTH(&DestinationRect);
      *pHeight = HEIGHT(&DestinationRect);
  
      return NOERROR;
  }
  
  // Set the source left position, the source rectangle we get back from the
  // window object is a true rectangle in left,top,right and bottom positions
  // so all we have to do is to update the left position and pass it back. We
  // must keep the current width constant when we're updating this property
  
  STDMETHODIMP CBaseControlVideo::put_SourceLeft(long SourceLeft)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT SourceRect;
      GetSourceRect(&SourceRect);
      SourceRect.right = SourceLeft + WIDTH(&SourceRect);
      SourceRect.left = SourceLeft;
  
      // Check the source rectangle is valid
  
      HRESULT hr = CheckSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the source rectangle
  
      hr = SetSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the current left source video position
  
  STDMETHODIMP CBaseControlVideo::get_SourceLeft(long *pSourceLeft)
  {
      CheckPointer(pSourceLeft,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT SourceRect;
  
      GetSourceRect(&SourceRect);
      *pSourceLeft = SourceRect.left;
      return NOERROR;
  }
  
  // Set the source width, we get the current source rectangle and then update
  // the right position to be the left position (thereby keeping it constant)
  // plus the new source width we are passed in (it expands to the right)
  
  STDMETHODIMP CBaseControlVideo::put_SourceWidth(long SourceWidth)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT SourceRect;
      GetSourceRect(&SourceRect);
      SourceRect.right = SourceRect.left + SourceWidth;
  
      // Check the source rectangle is valid
  
      HRESULT hr = CheckSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the source rectangle
  
      hr = SetSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the current source width
  
  STDMETHODIMP CBaseControlVideo::get_SourceWidth(long *pSourceWidth)
  {
      CheckPointer(pSourceWidth,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT SourceRect;
  
      GetSourceRect(&SourceRect);
      *pSourceWidth = WIDTH(&SourceRect);
      return NOERROR;
  }
  
  // Set the source top position - changing this property does not affect the
  // current source height. So changing this shunts the source rectangle up and
  // down appropriately. Changing the height complements this functionality by
  // keeping the top position constant and simply changing the source height
  
  STDMETHODIMP CBaseControlVideo::put_SourceTop(long SourceTop)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT SourceRect;
      GetSourceRect(&SourceRect);
      SourceRect.bottom = SourceTop + HEIGHT(&SourceRect);
      SourceRect.top = SourceTop;
  
      // Check the source rectangle is valid
  
      HRESULT hr = CheckSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the source rectangle
  
      hr = SetSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the current top position
  
  STDMETHODIMP CBaseControlVideo::get_SourceTop(long *pSourceTop)
  {
      CheckPointer(pSourceTop,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT SourceRect;
  
      GetSourceRect(&SourceRect);
      *pSourceTop = SourceRect.top;
      return NOERROR;
  }
  
  // Set the source height
  
  STDMETHODIMP CBaseControlVideo::put_SourceHeight(long SourceHeight)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT SourceRect;
      GetSourceRect(&SourceRect);
      SourceRect.bottom = SourceRect.top + SourceHeight;
  
      // Check the source rectangle is valid
  
      HRESULT hr = CheckSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the source rectangle
  
      hr = SetSourceRect(&SourceRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the current source height
  
  STDMETHODIMP CBaseControlVideo::get_SourceHeight(long *pSourceHeight)
  {
      CheckPointer(pSourceHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT SourceRect;
  
      GetSourceRect(&SourceRect);
      *pSourceHeight = HEIGHT(&SourceRect);
      return NOERROR;
  }
  
  // Set the target left position, the target rectangle we get back from the
  // window object is a true rectangle in left,top,right and bottom positions
  // so all we have to do is to update the left position and pass it back. We
  // must keep the current width constant when we're updating this property
  
  STDMETHODIMP CBaseControlVideo::put_DestinationLeft(long DestinationLeft)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT DestinationRect;
      GetTargetRect(&DestinationRect);
      DestinationRect.right = DestinationLeft + WIDTH(&DestinationRect);
      DestinationRect.left = DestinationLeft;
  
      // Check the target rectangle is valid
  
      HRESULT hr = CheckTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the new target rectangle
  
      hr = SetTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the left position for the destination rectangle
  
  STDMETHODIMP CBaseControlVideo::get_DestinationLeft(long *pDestinationLeft)
  {
      CheckPointer(pDestinationLeft,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT DestinationRect;
  
      GetTargetRect(&DestinationRect);
      *pDestinationLeft = DestinationRect.left;
      return NOERROR;
  }
  
  // Set the destination width
  
  STDMETHODIMP CBaseControlVideo::put_DestinationWidth(long DestinationWidth)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT DestinationRect;
      GetTargetRect(&DestinationRect);
      DestinationRect.right = DestinationRect.left + DestinationWidth;
  
      // Check the target rectangle is valid
  
      HRESULT hr = CheckTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the new target rectangle
  
      hr = SetTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the width for the destination rectangle
  
  STDMETHODIMP CBaseControlVideo::get_DestinationWidth(long *pDestinationWidth)
  {
      CheckPointer(pDestinationWidth,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT DestinationRect;
  
      GetTargetRect(&DestinationRect);
      *pDestinationWidth = WIDTH(&DestinationRect);
      return NOERROR;
  }
  
  // Set the target top position - changing this property does not affect the
  // current target height. So changing this shunts the target rectangle up and
  // down appropriately. Changing the height complements this functionality by
  // keeping the top position constant and simply changing the target height
  
  STDMETHODIMP CBaseControlVideo::put_DestinationTop(long DestinationTop)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT DestinationRect;
      GetTargetRect(&DestinationRect);
      DestinationRect.bottom = DestinationTop + HEIGHT(&DestinationRect);
      DestinationRect.top = DestinationTop;
  
      // Check the target rectangle is valid
  
      HRESULT hr = CheckTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the new target rectangle
  
      hr = SetTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the top position for the destination rectangle
  
  STDMETHODIMP CBaseControlVideo::get_DestinationTop(long *pDestinationTop)
  {
      CheckPointer(pDestinationTop,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT DestinationRect;
  
      GetTargetRect(&DestinationRect);
      *pDestinationTop = DestinationRect.top;
      return NOERROR;
  }
  
  // Set the destination height
  
  STDMETHODIMP CBaseControlVideo::put_DestinationHeight(long DestinationHeight)
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT DestinationRect;
      GetTargetRect(&DestinationRect);
      DestinationRect.bottom = DestinationRect.top + DestinationHeight;
  
      // Check the target rectangle is valid
  
      HRESULT hr = CheckTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now set the new target rectangle
  
      hr = SetTargetRect(&DestinationRect);
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return the height for the destination rectangle
  
  STDMETHODIMP CBaseControlVideo::get_DestinationHeight(long *pDestinationHeight)
  {
      CheckPointer(pDestinationHeight,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      RECT DestinationRect;
  
      GetTargetRect(&DestinationRect);
      *pDestinationHeight = HEIGHT(&DestinationRect);
      return NOERROR;
  }
  
  // Reset the source rectangle to the full video dimensions
  
  STDMETHODIMP CBaseControlVideo::SetDefaultSourcePosition()
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      HRESULT hr = SetDefaultSourceRect();
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return S_OK if we're using the default source otherwise S_FALSE
  
  STDMETHODIMP CBaseControlVideo::IsUsingDefaultSource()
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      return IsDefaultSourceRect();
  }
  
  // Reset the video renderer to use the entire playback area
  
  STDMETHODIMP CBaseControlVideo::SetDefaultDestinationPosition()
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      HRESULT hr = SetDefaultTargetRect();
      if (FAILED(hr)) {
          return hr;
      }
      return OnUpdateRectangles();
  }
  
  // Return S_OK if we're using the default target otherwise S_FALSE
  
  STDMETHODIMP CBaseControlVideo::IsUsingDefaultDestination()
  {
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      return IsDefaultTargetRect();
  }
  
  // Return a copy of the current image in the video renderer
  
  STDMETHODIMP
  CBaseControlVideo::GetCurrentImage(long *pBufferSize,long *pVideoImage)
  {
      CheckPointer(pBufferSize,E_POINTER);
      CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
      CAutoLock cInterfaceLock(m_pInterfaceLock);
      FILTER_STATE State;
  
      // Make sure we are in a paused state
  
      if (pVideoImage != NULL) {
          m_pFilter->GetState(0,&State);
          if (State != State_Paused) {
              return VFW_E_NOT_PAUSED;
          }
          return GetStaticImage(pBufferSize,pVideoImage);
      }
  
      // Just return the memory required
  
      VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
      if (pVideoInfo == NULL)
      return E_OUTOFMEMORY;
      RECT SourceRect;
      GetSourceRect(&SourceRect);
      return GetImageSize(pVideoInfo,pBufferSize,&SourceRect);
  }
  
  // An application has two ways of using GetCurrentImage, one is to pass a real
  // buffer which should be filled with the current image. The other is to pass
  // a NULL buffer pointer which is interpreted as asking us to return how much
  // memory is required for the image. The constraints for when the latter can
  // be called are much looser. To calculate the memory required we synthesize
  // a VIDEOINFO that takes into account the source rectangle that's being used
  
  HRESULT CBaseControlVideo::GetImageSize(VIDEOINFOHEADER *pVideoInfo,
                                          LONG *pBufferSize,
                                          RECT *pSourceRect)
  {
      NOTE("Entering GetImageSize");
      ASSERT(pSourceRect);
  
      // Check we have the correct input parameters
  
      if (pSourceRect == NULL ||
              pVideoInfo == NULL ||
              pBufferSize == NULL) {
  
          return E_UNEXPECTED;
      }
  
      // Is the data format compatible
  
      if (pVideoInfo->bmiHeader.biCompression != BI_RGB) {
          if (pVideoInfo->bmiHeader.biCompression != BI_BITFIELDS) {
              return E_INVALIDARG;
          }
      }
  
      ASSERT(IsRectEmpty(pSourceRect) == FALSE);
  
      BITMAPINFOHEADER bih;
      bih.biWidth = WIDTH(pSourceRect);
      bih.biHeight = HEIGHT(pSourceRect);
      bih.biBitCount = pVideoInfo->bmiHeader.biBitCount;
      LONG Size = DIBSIZE(bih);
      Size += GetBitmapFormatSize(HEADER(pVideoInfo)) - SIZE_PREHEADER;
      *pBufferSize = Size;
  
      return NOERROR;
  }
  
  // Given an IMediaSample containing a linear buffer with an image and a type
  // describing the bitmap make a rendering of the image into the output buffer
  // This may be called by derived classes who render typical video images to
  // handle the IBasicVideo GetCurrentImage method. The pVideoImage pointer may
  // be NULL when passed to GetCurrentImage in which case GetImageSize will be
  // called instead, which will just do the calculation of the memory required
  
  HRESULT CBaseControlVideo::CopyImage(IMediaSample *pMediaSample,
                                       VIDEOINFOHEADER *pVideoInfo,
                                       LONG *pBufferSize,
                                       BYTE *pVideoImage,
                                       RECT *pSourceRect)
  {
      NOTE("Entering CopyImage");
      ASSERT(pSourceRect);
      BYTE *pCurrentImage;
  
      // Check we have an image to copy
  
      if (pMediaSample == NULL || pSourceRect == NULL ||
              pVideoInfo == NULL || pVideoImage == NULL ||
              pBufferSize == NULL) {
  
          return E_UNEXPECTED;
      }
  
      // Is the data format compatible
  
      if (pVideoInfo->bmiHeader.biCompression != BI_RGB) {
          if (pVideoInfo->bmiHeader.biCompression != BI_BITFIELDS) {
              return E_INVALIDARG;
          }
      }
  
      ASSERT(IsRectEmpty(pSourceRect) == FALSE);
  
      BITMAPINFOHEADER bih;
      bih.biWidth = WIDTH(pSourceRect);
      bih.biHeight = HEIGHT(pSourceRect);
      bih.biBitCount = pVideoInfo->bmiHeader.biBitCount;
      LONG Size = GetBitmapFormatSize(HEADER(pVideoInfo)) - SIZE_PREHEADER;
      LONG Total = Size + DIBSIZE(bih);
  
      // Make sure we have a large enough buffer
  
      if (*pBufferSize < Total) {
          return E_OUTOFMEMORY;
      }
  
      // Copy the BITMAPINFO
  
      CopyMemory((PVOID)pVideoImage, (PVOID)&pVideoInfo->bmiHeader, Size);
      ((BITMAPINFOHEADER *)pVideoImage)->biWidth = WIDTH(pSourceRect);
      ((BITMAPINFOHEADER *)pVideoImage)->biHeight = HEIGHT(pSourceRect);
      ((BITMAPINFOHEADER *)pVideoImage)->biSizeImage = DIBSIZE(bih);
      BYTE *pImageData = pVideoImage + Size;
  
      // Get the pointer to it's image data
  
      HRESULT hr = pMediaSample->GetPointer(&pCurrentImage);
      if (FAILED(hr)) {
          return hr;
      }
  
      // Now we are ready to start copying the source scan lines
  
      LONG ScanLine = (pVideoInfo->bmiHeader.biBitCount / 8) * WIDTH(pSourceRect);
      LONG LinesToSkip = pVideoInfo->bmiHeader.biHeight;
      LinesToSkip -= pSourceRect->top + HEIGHT(pSourceRect);
      pCurrentImage += LinesToSkip * DIBWIDTHBYTES(pVideoInfo->bmiHeader);
      pCurrentImage += pSourceRect->left * (pVideoInfo->bmiHeader.biBitCount / 8);
  
      // Even money on this GP faulting sometime...
  
      for (LONG Line = 0;Line < HEIGHT(pSourceRect);Line++) {
          CopyMemory((PVOID)pImageData, (PVOID)pCurrentImage, ScanLine);
          pImageData += DIBWIDTHBYTES(*(BITMAPINFOHEADER *)pVideoImage);
          pCurrentImage += DIBWIDTHBYTES(pVideoInfo->bmiHeader);
      }
      return NOERROR;
  }
  
  // Called when we change media types either during connection or dynamically
  // We inform the filter graph and therefore the application that the video
  // size may have changed, we don't bother looking to see if it really has as
  // we leave that to the application - the dimensions are the event parameters
  
  HRESULT CBaseControlVideo::OnVideoSizeChange()
  {
      // Get the video format from the derived class
  
      VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
      if (pVideoInfo == NULL)
      return E_OUTOFMEMORY;
      WORD Width = (WORD) pVideoInfo->bmiHeader.biWidth;
      WORD Height = (WORD) pVideoInfo->bmiHeader.biHeight;
  
      return m_pFilter->NotifyEvent(EC_VIDEO_SIZE_CHANGED,
                                    MAKELPARAM(Width,Height),
                                    MAKEWPARAM(0,0));
  }
  
  // Set the video source rectangle. We must check the source rectangle against
  // the actual video dimensions otherwise when we come to draw the pictures we
  // get access violations as GDI tries to touch data outside of the image data
  // Although we store the rectangle in left, top, right and bottom coordinates
  // instead of left, top, width and height as OLE uses we do take into account
  // that the rectangle is used up to, but not including, the right column and
  // bottom row of pixels, see the Win32 documentation on RECT for more details
  
  HRESULT CBaseControlVideo::CheckSourceRect(RECT *pSourceRect)
  {
      CheckPointer(pSourceRect,E_POINTER);
      LONG Width,Height;
      GetVideoSize(&Width,&Height);
  
      // Check the coordinates are greater than zero
      // and that the rectangle is valid (left<right, top<bottom)
  
      if ((pSourceRect->left >= pSourceRect->right) ||
         (pSourceRect->left < 0) ||
         (pSourceRect->top >= pSourceRect->bottom) ||
         (pSourceRect->top < 0)) {
  
          return E_INVALIDARG;
      }
  
      // Check the coordinates are less than the extents
  
      if ((pSourceRect->right > Width) ||
          (pSourceRect->bottom > Height)) {
  
          return E_INVALIDARG;
      }
      return NOERROR;
  }
  
  // Check the target rectangle has some valid coordinates, which amounts to
  // little more than checking the destination rectangle isn't empty. Derived
  // classes may call this when they have their SetTargetRect method called to
  // check the rectangle validity, we do not update the rectangles passed in
  // Although we store the rectangle in left, top, right and bottom coordinates
  // instead of left, top, width and height as OLE uses we do take into account
  // that the rectangle is used up to, but not including, the right column and
  // bottom row of pixels, see the Win32 documentation on RECT for more details
  
  HRESULT CBaseControlVideo::CheckTargetRect(RECT *pTargetRect)
  {
      // Check the pointer is valid
  
      if (pTargetRect == NULL) {
          return E_POINTER;
      }
  
      // These overflow the WIDTH and HEIGHT checks
  
      if (pTargetRect->left > pTargetRect->right ||
              pTargetRect->top > pTargetRect->bottom) {
                  return E_INVALIDARG;
      }
  
      // Check the rectangle has valid coordinates
  
      if (WIDTH(pTargetRect) <= 0 || HEIGHT(pTargetRect) <= 0) {
          return E_INVALIDARG;
      }
  
      ASSERT(IsRectEmpty(pTargetRect) == FALSE);
      return NOERROR;
  }
  
  


(C) Æliens 20/2/2008

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