//------------------------------------------------------------------------------ // File: UILayer.cpp // // Desc: DirectShow sample code - Implementation of CMultiVMR9UILayer // // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ #include "stdafx.h" #include "UILayer.h" // CMultiVMR9UILayer /******************************Public*Routine******************************\ * CMultiVMR9UILayer * * constructor \**************************************************************************/ CMultiVMR9UILayer::CMultiVMR9UILayer(LPUNKNOWN pUnk, HRESULT *phr) : CUnknown(NAME("MultiVMR9 UI Layer"), pUnk) { } /******************************Public*Routine******************************\ * ~CMultiVMR9UILayer * * destructor \**************************************************************************/ CMultiVMR9UILayer::~CMultiVMR9UILayer() { ; } ///////////////////////// IUnknown ///////////////////////////////////////// /******************************Public*Routine******************************\ * CreateInstance \**************************************************************************/ CUnknown* CMultiVMR9UILayer::CreateInstance(LPUNKNOWN pUnk, HRESULT *phr) { return new CMultiVMR9UILayer(pUnk, phr); } /******************************Public*Routine******************************\ * NonDelegatingQueryInterface \**************************************************************************/ STDMETHODIMP CMultiVMR9UILayer::NonDelegatingQueryInterface( REFIID riid, void ** ppv) { HRESULT hr = E_NOINTERFACE; *ppv = NULL; if (riid == IID_IMultiVMR9UILayer) { hr = GetInterface((IMultiVMR9UILayer *)this, ppv); } else { hr = CUnknown::NonDelegatingQueryInterface(riid,ppv); } return hr; } ///////////////////////// IMultiVMR9Wizard ///////////////////////////////// STDMETHODIMP CMultiVMR9UILayer::Initialize(IDirect3DDevice9 *pDevice) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::ProcessMessage(UINT msg, UINT wParam, LONG lParam) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::Render(IDirect3DDevice9 *pDevice) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::SetRenderEngineOwner(IMultiVMR9RenderEngine* pRenderEngine) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::GetRenderEngineOwner(IMultiVMR9RenderEngine** ppRenderEngine) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::BeginDeviceLoss(void) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::EndDeviceLoss( IDirect3DDevice9* pDevice ) { // TODO: Add your implementation code here return S_OK; }