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hush-src-multi-DLL-UILayer.cpp / cpp



  //------------------------------------------------------------------------------
  // File: UILayer.cpp
  //
  // Desc: DirectShow sample code - Implementation of CMultiVMR9UILayer
  //
  // Copyright (c) Microsoft Corporation.  All rights reserved.
  //------------------------------------------------------------------------------
  
  include <stdafx.h>
  include <UILayer.h>
  
  // CMultiVMR9UILayer
  
  
****************************Public*Routine******************************\ CMultiVMR9UILayer constructor \*************************************************************************

  
  CMultiVMR9UILayer::CMultiVMR9UILayer(LPUNKNOWN pUnk, HRESULT *phr)
      : CUnknown(NAME("MultiVMR9 UI Layer"), pUnk)
  {
  }
  
  
****************************Public*Routine******************************\ ~CMultiVMR9UILayer destructor \*************************************************************************

  
  CMultiVMR9UILayer::~CMultiVMR9UILayer()
  {
      ;
  }
  
  
/////////////////// IUnknown
///////////////////////////////////


****************************Public*Routine******************************\ CreateInstance \*************************************************************************

  
  CUnknown* CMultiVMR9UILayer::CreateInstance(LPUNKNOWN pUnk, HRESULT *phr)
  {
      return new CMultiVMR9UILayer(pUnk, phr);
  }
  
  
****************************Public*Routine******************************\ NonDelegatingQueryInterface \*************************************************************************

  
  STDMETHODIMP
  CMultiVMR9UILayer::NonDelegatingQueryInterface(
      REFIID riid,
      void ** ppv)
  {
      HRESULT hr = E_NOINTERFACE;
      *ppv = NULL;
  
      if (riid == IID_IMultiVMR9UILayer) 
      {
          hr = GetInterface((IMultiVMR9UILayer *)this, ppv);
      }
      else 
      {
          hr = CUnknown::NonDelegatingQueryInterface(riid,ppv);
      }
      return hr;
  }
  
  
/////////////////// IMultiVMR9Wizard
///////////////////////////


STDMETHODIMP CMultiVMR9UILayer::Initialize(IDirect3DDevice9 *pDevice) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::ProcessMessage(UINT msg, UINT wParam, LONG lParam) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::Render(IDirect3DDevice9 *pDevice) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::SetRenderEngineOwner(IMultiVMR9RenderEngine* pRenderEngine) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::GetRenderEngineOwner(IMultiVMR9RenderEngine** ppRenderEngine) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::BeginDeviceLoss(void) { // TODO: Add your implementation code here return S_OK; } STDMETHODIMP CMultiVMR9UILayer::EndDeviceLoss( IDirect3DDevice9* pDevice ) { // TODO: Add your implementation code here return S_OK; }


(C) Æliens 20/2/2008

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