topical media & game development
hush-src-multi-DLL-UILayer.cpp / cpp
//------------------------------------------------------------------------------
// File: UILayer.cpp
//
// Desc: DirectShow sample code - Implementation of CMultiVMR9UILayer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
include <stdafx.h>
include <UILayer.h>
// CMultiVMR9UILayer
****************************Public*Routine******************************\
CMultiVMR9UILayer
constructor
\*************************************************************************
CMultiVMR9UILayer::CMultiVMR9UILayer(LPUNKNOWN pUnk, HRESULT *phr)
: CUnknown(NAME("MultiVMR9 UI Layer"), pUnk)
{
}
****************************Public*Routine******************************\
~CMultiVMR9UILayer
destructor
\*************************************************************************
CMultiVMR9UILayer::~CMultiVMR9UILayer()
{
;
}
/////////////////// IUnknown ///////////////////////////////////
****************************Public*Routine******************************\
CreateInstance
\*************************************************************************
CUnknown* CMultiVMR9UILayer::CreateInstance(LPUNKNOWN pUnk, HRESULT *phr)
{
return new CMultiVMR9UILayer(pUnk, phr);
}
****************************Public*Routine******************************\
NonDelegatingQueryInterface
\*************************************************************************
STDMETHODIMP
CMultiVMR9UILayer::NonDelegatingQueryInterface(
REFIID riid,
void ** ppv)
{
HRESULT hr = E_NOINTERFACE;
*ppv = NULL;
if (riid == IID_IMultiVMR9UILayer)
{
hr = GetInterface((IMultiVMR9UILayer *)this, ppv);
}
else
{
hr = CUnknown::NonDelegatingQueryInterface(riid,ppv);
}
return hr;
}
/////////////////// IMultiVMR9Wizard ///////////////////////////
STDMETHODIMP CMultiVMR9UILayer::Initialize(IDirect3DDevice9 *pDevice)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP CMultiVMR9UILayer::ProcessMessage(UINT msg, UINT wParam, LONG lParam)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP CMultiVMR9UILayer::Render(IDirect3DDevice9 *pDevice)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP CMultiVMR9UILayer::SetRenderEngineOwner(IMultiVMR9RenderEngine* pRenderEngine)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP CMultiVMR9UILayer::GetRenderEngineOwner(IMultiVMR9RenderEngine** ppRenderEngine)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP CMultiVMR9UILayer::BeginDeviceLoss(void)
{
// TODO: Add your implementation code here
return S_OK;
}
STDMETHODIMP CMultiVMR9UILayer::EndDeviceLoss( IDirect3DDevice9* pDevice )
{
// TODO: Add your implementation code here
return S_OK;
}
(C) Æliens
20/2/2008
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