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hush 3.1
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//------------------------------------------------------------------------------
// File: CustomUILayer.h
//
// Desc: DirectShow sample code - MultiVMR9 GamePlayer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#pragma once
static const DWORD m_FVFUILayer = D3DFVF_XYZ | D3DFVF_TEX1;
<blockquote>
****************************Public*Routine******************************\
class CGameUILayer
Customized version of IMultiVMR9UILayer
\*************************************************************************</blockquote>
<h4 align=right text=red> CGameUILayer</h4><hr>
class CGameUILayer :
public CUnknown,
public IMultiVMR9UILayer
{
public:
CGameUILayer(LPUNKNOWN pUnk, HRESULT *phr);
virtual ~CGameUILayer();
// IUnknown implementation
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID, void**);
static CUnknown *CreateInstance(LPUNKNOWN, HRESULT *);
// IMultiVMR9UILayer implementation
STDMETHOD(Initialize)(
IDirect3DDevice9* pDevice
);
STDMETHOD(ProcessMessage)(
UINT msg,
UINT wParam,
LONG lParam
);
STDMETHOD(Render)(
IDirect3DDevice9 *pDevice
);
STDMETHOD( BeginDeviceLoss )(
void
);
STDMETHOD( EndDeviceLoss )(
IDirect3DDevice9* pDevice
);
// method is called by the render engine during IMultiVMR9RenderEngine::SetUILayer
STDMETHOD(SetRenderEngineOwner)(
IMultiVMR9RenderEngine* pRenderEngine
);
// obtain pointer to IMultiVMR9RenderEngine that owns this UI layer
STDMETHOD(GetRenderEngineOwner)(
IMultiVMR9RenderEngine** ppRenderEngine
);
HRESULT SetMixer( CGameMixer* pMixer );
// private methods
private:
private:
struct Vertex
{
D3DVECTOR Pos;
float tu;
float tv;
};<hr>
// data
CCritSec m_ObjectLock; // this object has to be thread-safe
BOOL m_bInitialized;
IMultiVMR9RenderEngine* m_pOwner;
IDirect3DTexture9* m_pTextureButtonResume;
IDirect3DTexture9* m_pTextureButtonView;
CGameMixer* m_pMixer;
BOOL m_bViewing;
struct Vertex m_V[4];
};<hr>
<hr>
<style type="text/css">
div.mainnavigate {
margin: 20px 2px;
/*
background-color: #ffffff;
*/
border: 1px solid black;
}
</style>
<div class=xnavigate>
[]
<black>readme</black>
course(s)
preface
<black>I</black>
1
2
<black>II</black>
3
4
<black>III</black>
5
6
7
<black>IV</black>
8
9
10
<black>V</black>
11
12
afterthought(s)
<black>appendix</black>
reference(s)
example(s)
<black>resource(s)</black>
_
</div>
<hr>
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.
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<table cellpadding=10>
<tr>
<td>
<address>
Hush Online Technology
</address>
hush@cs.vu.nl
<br>03/12/09
</td><td>
</td>
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<td>
</td>
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