The DejaVU Framework --
hush 3.1
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by GamePlayer.rc
//
define IDR_MANIFEST 1
define IDM_ABOUTBOX 0x0010
define IDD_ABOUTBOX 100
define IDS_ABOUTBOX 101
define IDD_GAMEPLAYER_DIALOG 102
define IDR_MAINFRAME 128
define IDB_LOGO 129
define IDB_UIBTN_VIEW 130
define IDB_UIBTN_RESUME 133
define IDB_BITMAP_FLOOR 134
define IDB_BITMAP_WALL 135
define IDB_BITMAP_SKIN 137
define IDC_BUTTON_START 1000
define IDC_RADIO1 1001
define IDC_RADIO2 1002
define IDC_LIST_SOURCES 1004
define IDC_BUTTON_ADD 1005
define IDC_BUTTON_DELETE 1006
define IDC_BUTTON_STOP 1007
// Next default values for new objects
//
ifdef APSTUDIO_INVOKED
ifndef APSTUDIO_READONLY_SYMBOLS
define _APS_NEXT_RESOURCE_VALUE 138
define _APS_NEXT_COMMAND_VALUE 32771
define _APS_NEXT_CONTROL_VALUE 1008
define _APS_NEXT_SYMED_VALUE 101
endif
endif
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[]
<black>readme</black>
course(s)
preface
<black>I</black>
1
2
<black>II</black>
3
4
<black>III</black>
5
6
7
<black>IV</black>
8
9
10
<black>V</black>
11
12
afterthought(s)
<black>appendix</black>
reference(s)
example(s)
<black>resource(s)</black>
_
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<hr>
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.
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<address>
Hush Online Technology
</address>
hush@cs.vu.nl
<br>03/12/09
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