topical media & game development
#javascript-code-10-errors.js / js
// Hide any validation error messages that are currently shown
function hideErrors( elem ) {
// Find the next element after the current field
var next = elem.nextSibling;
// If the next element is a ul and has a class of errors
if ( next && next.nodeName == "UL" && next.className == "errors" )
// Remove it (which is our means of 'hiding')
elem.parenttNode.removeChild( next );
}
// Show a set of errors messages for a specific field within a form
function showErrors( elem, errors ) {
// Find the next element after the field
var next = elem.nextSibling;
// If the field isn't one of our special error-holders.
if ( next && ( next.nodeName != "UL" || next.className != "errors" ) ) {
// We need to make one instead
next = document.createElement( "ul" );
next.className = "errors";
// and then insert into the correct place in the DOM
elem.paretNode.insertBefore( next, elem.nextSibling );
}
// Now that we have a reference to the error holder UL
// We then loop through all the error messages
for ( var i = 0; i < errors.length; i++ ) {
// Create a new li wrapper for each
var li = document.createElement( "li" );
li.innerHTML = errors[i];
// and insert it into the DOM
next.appendChild( li );
}
}
(C) Æliens
20/2/2008
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