topical media & game development
#javascript-physics-js-box2d-dynamics-contacts-b2ContactConstraint.js / js
/*
* Copyright (c) 2006-2007 Erin Catto
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
var b2ContactConstraint = Class.create();
b2ContactConstraint.prototype =
{
initialize: function(){
// initialize instance variables for references
this.normal = new b2Vec2();
//
this.points = new Array(b2Settings.b2_maxManifoldPoints);
for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++){
this.points[i] = new b2ContactConstraintPoint();
}
},
points: null,
normal: new b2Vec2(),
manifold: null,
body1: null,
body2: null,
friction: null,
restitution: null,
pointCount: 0};
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to
alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or
altered from any source distribution.
*/
var b2ContactConstraint = Class.create();
b2ContactConstraint.prototype =
{
initialize: function(){
// initialize instance variables for references
this.normal = new b2Vec2();
//
this.points = new Array(b2Settings.b2_maxManifoldPoints);
for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++){
this.points[i] = new b2ContactConstraintPoint();
}
},
points: null,
normal: new b2Vec2(),
manifold: null,
body1: null,
body2: null,
friction: null,
restitution: null,
pointCount: 0
};
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.