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#javascript-physics-js-box2d-dynamics-joints-b2GearJointDef.js / js



  /*
  * Copyright (c) 2006-2007 Erin Catto 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

// A gear joint is used to connect two joints together. Either joint
// can be a revolute or prismatic joint. You specify a gear ratio
// to bind the motions together:
// coordinate1 + ratio * coordinate2 = constant
// The ratio can be negative or positive. If one joint is a revolute joint
// and the other joint is a prismatic joint, then the ratio will have units
// of length or units of 1/length.
//
// RESTRICITON: The revolute and prismatic joints must be attached to
// a fixed body (which must be body1 on those joints).

var b2GearJointDef = Class.create();
Object.extend(b2GearJointDef.prototype, b2JointDef.prototype);
Object.extend(b2GearJointDef.prototype, 
{
        initialize: function()
        {
                this.type = b2Joint.e_gearJoint;
                this.joint1 = null;
                this.joint2 = null;
                this.ratio = 1.0;
        },

        joint1: null,
        joint2: null,
        ratio: null});




  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked, and must not be
  * misrepresented the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  // A gear joint is used to connect two joints together. Either joint
  // can be a revolute or prismatic joint. You specify a gear ratio
  // to bind the motions together:
  // coordinate1 + ratio * coordinate2 = constant
  // The ratio can be negative or positive. If one joint is a revolute joint
  // and the other joint is a prismatic joint, then the ratio will have units
  // of length or units of 1/length.
  //
  // RESTRICITON: The revolute and prismatic joints must be attached to
  // a fixed body (which must be body1 on those joints).
  
  var b2GearJointDef = Class.create();
  Object.extend(b2GearJointDef.prototype, b2JointDef.prototype);
  Object.extend(b2GearJointDef.prototype, 
  {
          initialize: function()
          {
                  this.type = b2Joint.e_gearJoint;
                  this.joint1 = null;
                  this.joint2 = null;
                  this.ratio = 1.0;
          },
  
          joint1: null,
          joint2: null,
          ratio: null});
  
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.