topical media & game development
#javascript-physics-js-box2d-dynamics-joints-b2JointDef.js / js
/*
* Copyright (c) 2006-2007 Erin Catto
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
var b2JointDef = Class.create();
b2JointDef.prototype =
{
initialize: function()
{
this.type = b2Joint.e_unknownJoint;
this.userData = null;
this.body1 = null;
this.body2 = null;
this.collideConnected = false;
},
type: 0,
userData: null,
body1: null,
body2: null,
collideConnected: null}
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to
alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or
altered from any source distribution.
*/
var b2JointDef = Class.create();
b2JointDef.prototype =
{
initialize: function()
{
this.type = b2Joint.e_unknownJoint;
this.userData = null;
this.body1 = null;
this.body2 = null;
this.collideConnected = false;
},
type: 0,
userData: null,
body1: null,
body2: null,
collideConnected: null}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.