topical media & game development
#javascript-processing-example-basic-form-bezierellipse.htm / htm
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<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>BezierEllipse</h2>
<p>By Ira Greenberg
Generates an ellipse using bezier() and
trig functions. Approximately every 1/2
second a new ellipse is plotted using
random values for control/anchor points.</p>
<p><a href="http://processing.org/learning/basics/bezierellipse.html"><b>Original Processing.org Example:</b> BezierEllipse</a><br>
<script type="application/processing">
// arrays to hold ellipse coordinate data
float[] px, py, cx, cy, cx2, cy2;
// global variable-points in ellipse
int pts = 4;
color controlPtCol = #222222;
color anchorPtCol = #BBBBBB;
void setup(){
size(200, 200);
smooth();
setEllipse(pts, 65, 65);
frameRate(0.5);
}
void draw(){
background(145);
drawEllipse();
setEllipse(int(random(3, 12)), random(-100, 150), random(-100, 150));
}
// draw ellipse with anchor/control points
void drawEllipse(){
strokeWeight(1.125);
stroke(255);
noFill();
// create ellipse
for (int i=0; i<pts; i++){
if (i==pts-1) {
bezier(px[i], py[i], cx[i], cy[i], cx2[i], cy2[i], px[0], py[0]);
}
else{
bezier(px[i], py[i], cx[i], cy[i], cx2[i], cy2[i], px[i+1], py[i+1]);
}
}
strokeWeight(.75);
stroke(0);
rectMode(CENTER);
// control handles and tangent lines
for ( int i=0; i< pts; i++){
if (i==pts-1){ // last loop iteration-close path
line(px[0], py[0], cx2[i], cy2[i]);
}
if (i>0){
line(px[i], py[i], cx2[i-1], cy2[i-1]);
}
line(px[i], py[i], cx[i], cy[i]);
}
for ( int i=0; i< pts; i++){
fill(controlPtCol);
noStroke();
//control handles
ellipse(cx[i], cy[i], 4, 4);
ellipse(cx2[i], cy2[i], 4, 4);
fill(anchorPtCol);
stroke(0);
//anchor points
rect(px[i], py[i], 5, 5);
}
}
// fill up arrays with ellipse coordinate data
void setEllipse(int points, float radius, float controlRadius){
pts = points;
px = new float[points];
py = new float[points];
cx = new float[points];
cy = new float[points];
cx2 = new float[points];
cy2 = new float[points];
float angle = 360.0/points;
float controlAngle1 = angle/3.0;
float controlAngle2 = controlAngle1*2.0;
for ( int i=0; i<points; i++){
px[i] = width/2+cos(radians(angle))*radius;
py[i] = height/2+sin(radians(angle))*radius;
cx[i] = width/2+cos(radians(angle+controlAngle1))*
controlRadius/cos(radians(controlAngle1));
cy[i] = height/2+sin(radians(angle+controlAngle1))*
controlRadius/cos(radians(controlAngle1));
cx2[i] = width/2+cos(radians(angle+controlAngle2))*
controlRadius/cos(radians(controlAngle1));
cy2[i] = height/2+sin(radians(angle+controlAngle2))*
controlRadius/cos(radians(controlAngle1));
//increment angle so trig functions keep chugging along
angle+=360.0/points;
}
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
// arrays to hold ellipse coordinate data
float[] px, py, cx, cy, cx2, cy2;
// global variable-points in ellipse
int pts = 4;
color controlPtCol = #222222;
color anchorPtCol = #BBBBBB;
void setup(){
size(200, 200);
smooth();
setEllipse(pts, 65, 65);
frameRate(0.5);
}
void draw(){
background(145);
drawEllipse();
setEllipse(int(random(3, 12)), random(-100, 150), random(-100, 150));
}
// draw ellipse with anchor/control points
void drawEllipse(){
strokeWeight(1.125);
stroke(255);
noFill();
// create ellipse
for (int i=0; i<pts; i++){
if (i==pts-1) {
bezier(px[i], py[i], cx[i], cy[i], cx2[i], cy2[i], px[0], py[0]);
}
else{
bezier(px[i], py[i], cx[i], cy[i], cx2[i], cy2[i], px[i+1], py[i+1]);
}
}
strokeWeight(.75);
stroke(0);
rectMode(CENTER);
// control handles and tangent lines
for ( int i=0; i< pts; i++){
if (i==pts-1){ // last loop iteration-close path
line(px[0], py[0], cx2[i], cy2[i]);
}
if (i>0){
line(px[i], py[i], cx2[i-1], cy2[i-1]);
}
line(px[i], py[i], cx[i], cy[i]);
}
for ( int i=0; i< pts; i++){
fill(controlPtCol);
noStroke();
//control handles
ellipse(cx[i], cy[i], 4, 4);
ellipse(cx2[i], cy2[i], 4, 4);
fill(anchorPtCol);
stroke(0);
//anchor points
rect(px[i], py[i], 5, 5);
}
}
// fill up arrays with ellipse coordinate data
void setEllipse(int points, float radius, float controlRadius){
pts = points;
px = new float[points];
py = new float[points];
cx = new float[points];
cy = new float[points];
cx2 = new float[points];
cy2 = new float[points];
float angle = 360.0/points;
float controlAngle1 = angle/3.0;
float controlAngle2 = controlAngle1*2.0;
for ( int i=0; i<points; i++){
px[i] = width/2+cos(radians(angle))*radius;
py[i] = height/2+sin(radians(angle))*radius;
cx[i] = width/2+cos(radians(angle+controlAngle1))*
controlRadius/cos(radians(controlAngle1));
cy[i] = height/2+sin(radians(angle+controlAngle1))*
controlRadius/cos(radians(controlAngle1));
cx2[i] = width/2+cos(radians(angle+controlAngle2))*
controlRadius/cos(radians(controlAngle1));
cy2[i] = height/2+sin(radians(angle+controlAngle2))*
controlRadius/cos(radians(controlAngle1));
//increment angle so trig functions keep chugging along
angle+=360.0/points;
}
}</pre>
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(C) Æliens
20/2/2008
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