topical media & game development
#javascript-processing-example-basic-form-simplecurves.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>SimpleCurves</h2>
<p>Simple curves are drawn with simple equations.
By using numbers with values between 0 and 1 in
the equations, a series of elegant curves
are created. The numbers are then scaled to fill the screen.</p>
<p><a href="http://processing.org/learning/basics/simplecurves.html"><b>Original Processing.org Example:</b> SimpleCurves</a><br>
<script type="application/processing">
void setup() {
size(200, 200);
colorMode(RGB, 100);
background(0);
noFill();
noLoop();
}
void draw() {
stroke(40);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, singraph((float)i/width)*height);
}
endShape();
stroke(55);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, quad((float)i/width)*height);
}
endShape();
stroke(70);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, quadHump((float)i/width)*height);
}
endShape();
stroke(85);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, hump((float)i/width)*height);
}
endShape();
stroke(100);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, squared((float)i/width)*height);
}
endShape();
}
float singraph(float sa) {
sa = (sa - 0.5) * 1.0; //scale from -1 to 1
sa = sin(sa*PI)/2 + 0.5;
return sa;
}
float quad(float sa) {
return sa*sa*sa*sa;
}
float quadHump(float sa) {
sa = (sa - 0.5); //scale from -2 to 2
sa = sa*sa*sa*sa * 16;
return sa;
}
float hump(float sa) {
sa = (sa - 0.5) * 2; //scale from -2 to 2
sa = sa*sa;
if(sa > 1) { sa = 1; }
return 1-sa;
}
float squared(float sa) {
sa = sa*sa;
return sa;
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
void setup() {
size(200, 200);
colorMode(RGB, 100);
background(0);
noFill();
noLoop();
}
void draw() {
stroke(40);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, singraph((float)i/width)*height);
}
endShape();
stroke(55);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, quad((float)i/width)*height);
}
endShape();
stroke(70);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, quadHump((float)i/width)*height);
}
endShape();
stroke(85);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, hump((float)i/width)*height);
}
endShape();
stroke(100);
beginShape();
for(int i=0; i<width; i++) {
vertex(i, squared((float)i/width)*height);
}
endShape();
}
float singraph(float sa) {
sa = (sa - 0.5) * 1.0; //scale from -1 to 1
sa = sin(sa*PI)/2 + 0.5;
return sa;
}
float quad(float sa) {
return sa*sa*sa*sa;
}
float quadHump(float sa) {
sa = (sa - 0.5); //scale from -2 to 2
sa = sa*sa*sa*sa * 16;
return sa;
}
float hump(float sa) {
sa = (sa - 0.5) * 2; //scale from -2 to 2
sa = sa*sa;
if(sa > 1) { sa = 1; }
return 1-sa;
}
float squared(float sa) {
sa = sa*sa;
return sa;
}</pre>
</body></html>
(C) Æliens
20/2/2008
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