topical media & game development
#javascript-processing-example-basic-image-createimage.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>CreateImage</h2>
<p>The createImage() function provides a fresh buffer of pixels to play with.
This example creates an image gradient.</p>
<p><a href="http://processing.org/learning/basics/createimage.html"><b>Original Processing.org Example:</b> CreateImage</a><br>
<script type="application/processing">
PImage img;
void setup()
{
size(200, 200);
img = createImage(120, 120, RGB);
for(int i=0; i < img.pixels.length; i++) {
img.pixels[i] = color(0, 90, 102, i\%img.width * 2);
}
}
void draw()
{
background(204);
image(img, 33, 33);
image(img, mouseX-60, mouseY-60);
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"><img src="javascript-processing-example-mask.jpg" id="mask.jpg"><img src="javascript-processing-example-test.jpg" id="test.jpg"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
PImage img;
void setup()
{
size(200, 200);
img = createImage(120, 120, RGB);
for(int i=0; i < img.pixels.length; i++) {
img.pixels[i] = color(0, 90, 102, i\%img.width * 2);
}
}
void draw()
{
background(204);
image(img, 33, 33);
image(img, mouseX-60, mouseY-60);
}</pre>
</body></html>
(C) Æliens
20/2/2008
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