topical media & game development
#javascript-processing-example-basic-image-sprite.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>Sprite</h2>
<p>by <a href="http://www.presstube.com/">James Patterson</a>.
Demonstrates loading and displaying a transparent GIF image.
Created 27 January 2003.</p>
<p><a href="http://processing.org/learning/basics/sprite.html"><b>Original Processing.org Example:</b> Sprite</a><br>
<script type="application/processing">
PImage teddy;
float xpos;
float ypos;
float drag = 30.0;
void setup()
{
size(200,200);
teddy = loadImage("teddy.gif");
xpos = width/2;
ypos = height/2;
frameRate(60);
}
void draw()
{
background(102);
float difx = mouseX - xpos-teddy.width/2;
if(abs(difx) > 1.0) {
xpos = xpos + difx/drag;
xpos = constrain(xpos, 0, width-teddy.width);
}
float dify = mouseY - ypos-teddy.height/2;
if(abs(dify) > 1.0) {
ypos = ypos + dify/drag;
ypos = constrain(ypos, 0, height-teddy.height);
}
// Display the sprite at the position xpos, ypos
image(teddy, xpos, ypos);
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"><img src="javascript-processing-example-sky.jpg" id="sky.jpg"><img src="javascript-processing-example-teddy.gif" id="teddy.gif"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
PImage teddy;
float xpos;
float ypos;
float drag = 30.0;
void setup()
{
size(200,200);
teddy = loadImage("teddy.gif");
xpos = width/2;
ypos = height/2;
frameRate(60);
}
void draw()
{
background(102);
float difx = mouseX - xpos-teddy.width/2;
if(abs(difx) > 1.0) {
xpos = xpos + difx/drag;
xpos = constrain(xpos, 0, width-teddy.width);
}
float dify = mouseY - ypos-teddy.height/2;
if(abs(dify) > 1.0) {
ypos = ypos + dify/drag;
ypos = constrain(ypos, 0, height-teddy.height);
}
// Display the sprite at the position xpos, ypos
image(teddy, xpos, ypos);
}</pre>
</body></html>
(C) Æliens
20/2/2008
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