topical media & game development
#javascript-processing-example-basic-objects-compositeobjects.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>CompositeObjects</h2>
<p>An object can include several other objects. Creating such composite objects
is a good way to use the principles of modularity and build higher levels of
abstraction within a program.</p>
<p><a href="http://processing.org/learning/basics/compositeobjects.html"><b>Original Processing.org Example:</b> CompositeObjects</a><br>
<script type="application/processing">
EggRing er1, er2;
void setup()
{
size(200, 200);
smooth();
er1 = new EggRing(66, 132, 0.1, 66);
er2 = new EggRing(132, 180, 0.05, 132);
}
void draw()
{
background(0);
er1.transmit();
er2.transmit();
}
class EggRing
{
Egg ovoid;
Ring circle = new Ring();
EggRing(int x, int y, float t, float sp) {
ovoid = new Egg(x, y, t, sp);
circle.start(x, y - sp/2);
}
void transmit() {
ovoid.wobble();
ovoid.display();
circle.grow();
circle.display();
if (circle.on == false) {
circle.on = true;
}
}
}
class Egg {
float x, y; // X-coordinate, y-coordinate
float tilt; // Left and right angle offset
float angle; // Used to define the tilt
float scalar; // Height of the egg
// Constructor
Egg(int xpos, int ypos, float t, float s) {
x = xpos;
y = ypos;
tilt = t;
scalar = s / 100.0;
}
void wobble() {
tilt = cos(angle) / 8;
angle += 0.1;
}
void display() {
noStroke();
fill(255);
pushMatrix();
translate(x, y);
rotate(tilt);
scale(scalar);
beginShape();
vertex(0, -100);
bezierVertex(25, -100, 40, -65, 40, -40);
bezierVertex(40, -15, 25, 0, 0, 0);
bezierVertex(-25, 0, -40, -15, -40, -40);
bezierVertex(-40, -65, -25, -100, 0, -100);
endShape();
popMatrix();
}
}
class Ring {
float x, y; // X-coordinate, y-coordinate
float diameter; // Diameter of the ring
boolean on = false; // Turns the display on and off
void start(float xpos, float ypos) {
x = xpos;
y = ypos;
on = true;
diameter = 1;
}
void grow() {
if (on == true) {
diameter += 0.5;
if (diameter > width*2) {
diameter = 0.0;
}
}
}
void display() {
if (on == true) {
noFill();
strokeWeight(4);
stroke(155, 153);
ellipse(x, y, diameter, diameter);
}
}
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
EggRing er1, er2;
void setup()
{
size(200, 200);
smooth();
er1 = new EggRing(66, 132, 0.1, 66);
er2 = new EggRing(132, 180, 0.05, 132);
}
void draw()
{
background(0);
er1.transmit();
er2.transmit();
}
class EggRing
{
Egg ovoid;
Ring circle = new Ring();
EggRing(int x, int y, float t, float sp) {
ovoid = new Egg(x, y, t, sp);
circle.start(x, y - sp/2);
}
void transmit() {
ovoid.wobble();
ovoid.display();
circle.grow();
circle.display();
if (circle.on == false) {
circle.on = true;
}
}
}
class Egg {
float x, y; // X-coordinate, y-coordinate
float tilt; // Left and right angle offset
float angle; // Used to define the tilt
float scalar; // Height of the egg
// Constructor
Egg(int xpos, int ypos, float t, float s) {
x = xpos;
y = ypos;
tilt = t;
scalar = s / 100.0;
}
void wobble() {
tilt = cos(angle) / 8;
angle += 0.1;
}
void display() {
noStroke();
fill(255);
pushMatrix();
translate(x, y);
rotate(tilt);
scale(scalar);
beginShape();
vertex(0, -100);
bezierVertex(25, -100, 40, -65, 40, -40);
bezierVertex(40, -15, 25, 0, 0, 0);
bezierVertex(-25, 0, -40, -15, -40, -40);
bezierVertex(-40, -65, -25, -100, 0, -100);
endShape();
popMatrix();
}
}
class Ring {
float x, y; // X-coordinate, y-coordinate
float diameter; // Diameter of the ring
boolean on = false; // Turns the display on and off
void start(float xpos, float ypos) {
x = xpos;
y = ypos;
on = true;
diameter = 1;
}
void grow() {
if (on == true) {
diameter += 0.5;
if (diameter > width*2) {
diameter = 0.0;
}
}
}
void display() {
if (on == true) {
noFill();
strokeWeight(4);
stroke(155, 153);
ellipse(x, y, diameter, diameter);
}
}
}</pre>
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(C) Æliens
20/2/2008
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