topical media & game development
#javascript-processing-example-basic-transform-rotate.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>Rotate</h2>
<p>Rotating a square around the Z axis. To get the results
you expect, send the rotate function angle parameters that are
values between 0 and PI*2 (TWO_PI which is roughly 6.28). If you prefer to
think about angles as degrees (0-360), you can use the radians()
method to convert your values. For example: scale(radians(90))
is identical to the statement scale(PI/2).</p>
<p><a href="http://processing.org/learning/basics/rotate.html"><b>Original Processing.org Example:</b> Rotate</a><br>
<script type="application/processing">
void setup()
{
size(200,200);
noStroke();
fill(255);
frameRate(30);
}
float angle;
float cosine;
float jitter;
void draw()
{
background(102);
if(second()%2 == 0){
jitter = (random(-0.1, 0.1));
}
angle = angle + jitter;
cosine = cos(angle);
translate(width/2, height/2);
rotate(cosine);
rectMode(CENTER);
rect(0, 0, 115, 115);
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
void setup()
{
size(200,200);
noStroke();
fill(255);
frameRate(30);
}
float angle;
float cosine;
float jitter;
void draw()
{
background(102);
if(second()%2 == 0){
jitter = (random(-0.1, 0.1));
}
angle = angle + jitter;
cosine = cos(angle);
translate(width/2, height/2);
rotate(cosine);
rectMode(CENTER);
rect(0, 0, 115, 115);
}</pre>
</body></html>
(C) Æliens
20/2/2008
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