topical media & game development
#javascript-processing-example-custom-snake.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head>
<body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>Snake</h2>
<p>A snake that follows your cursor.</p>
<p><a href="http://ejohn.org/">Snake</a><br>
<script type="application/processing">
float[] x = new float[20];
float[] y = new float[20];
float segLength = 10;
PImage a;
void setup() {
size(320, 240);
smooth();
a = loadImage("dirt.jpg");
}
void draw() {
background(226);
image( a, 0, 0 );
dragSegment(0, mouseX - 8, mouseY - 8);
for(int i=0; i < x.length-1; i++) {
dragSegment(i+1, x[i], y[i]);
}
}
void dragSegment(int i, float xin, float yin) {
float dx = xin - x[i];
float dy = yin - y[i];
float angle = atan2(dy, dx);
x[i] = xin - cos(angle) * segLength;
y[i] = yin - sin(angle) * segLength;
//stroke(23, 79, 4, 220);
pushMatrix();
translate(x[i], y[i]);
rotate(angle);
color c;
if ( i % 3 == 1 )
c = color(0, 0, 0, 255);
else if ( i % 3 == 2 )
c = color(255, 255, 0, 255);
else
c = color(255, 0, 0, 255);
stroke( c );
strokeWeight(10);
line(0, 0, segLength, 0);
if ( i == x.length - 1 )
{
fill( c );
noStroke();
beginShape(TRIANGLES);
vertex(0, 5);
vertex(-2 * segLength, 0);
vertex(0, -5);
endShape();
}
if ( i == 0 )
{
// stroke(0, 255);
noStroke();
fill(0, 255);
ellipse(segLength, -2, 3, 3);
ellipse(segLength, 2, 3, 3);
//point(segLength, -2);
//point(segLength, 2);
}
popMatrix();
}
</script><canvas width="320" height="240"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"><img src="dirt.jpg" id="dirt.jpg"></div>
<pre>float[] x = new float[20];
float[] y = new float[20];
float segLength = 10;
void setup() {
size(320, 240);
smooth();
}
void draw() {
background(226);
image( loadImage("dirt.jpg"), 0, 0 );
dragSegment(0, mouseX - 8, mouseY - 8);
for(int i=0; i < x.length-1; i++) {
dragSegment(i+1, x[i], y[i]);
}
}
void dragSegment(int i, float xin, float yin) {
float dx = xin - x[i];
float dy = yin - y[i];
float angle = atan2(dy, dx);
x[i] = xin - cos(angle) * segLength;
y[i] = yin - sin(angle) * segLength;
//stroke(23, 79, 4, 220);
pushMatrix();
translate(x[i], y[i]);
rotate(angle);
color c;
if ( i % 3 == 1 )
c = color(0, 0, 0, 255);
else if ( i % 3 == 2 )
c = color(255, 255, 0, 255);
else
c = color(255, 0, 0, 255);
stroke( c );
strokeWeight(10);
line(0, 0, segLength, 0);
if ( i == x.length - 1 )
{
fill( c );
noStroke();
beginShape(TRIANGLES);
vertex(0, 5);
vertex(-2 * segLength, 0);
vertex(0, -5);
endShape();
}
if ( i == 0 )
{
// stroke(0, 255);
noStroke();
fill(0, 255);
ellipse(segLength, -2, 3, 3);
ellipse(segLength, 2, 3, 3);
//point(segLength, -2);
//point(segLength, 2);
}
popMatrix();
}</pre>
</body></html>
(C) Æliens
20/2/2008
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