topical media & game development
#javascript-processing-example-topic-drawing-animator.htm / htm
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<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>Animator</h2>
<p>A simple animation tool that displays a continuous cycle of
twelve images. Each image is displayed for 100 milliseconds
(one tenth of a second) to create animation. While each image
is displayed, itŐs possible to draw directly into it by
pressing the mouse and moving the cursor. Start drawing to get
it started.</p>
<p><a href="http://processing.org/learning/topics/animator.html"><b>Original Processing.org Example:</b> Animator</a><br>
<script type="application/processing">
int currentFrame = 0;
PImage[] frames = new PImage[12];
int lastTime = 0;
void setup()
{
size(200, 200);
strokeWeight(4);
smooth();
background(204);
for (int i = 0; i < frames.length; i++) {
frames[i] = get(); // Create a blank frame
}
}
void draw()
{
int currentTime = millis();
if (currentTime > lastTime+100) {
nextFrame();
lastTime = currentTime;
}
if (mousePressed == true) {
line(pmouseX, pmouseY, mouseX, mouseY);
}
}
void nextFrame()
{
frames[currentFrame] = get(); // Get the display window
currentFrame++; // Increment to next frame
if (currentFrame >= frames.length) {
currentFrame = 0;
}
image(frames[currentFrame], 0, 0);
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
int currentFrame = 0;
PImage[] frames = new PImage[12];
int lastTime = 0;
void setup()
{
size(200, 200);
strokeWeight(4);
smooth();
background(204);
for (int i = 0; i < frames.length; i++) {
frames[i] = get(); // Create a blank frame
}
}
void draw()
{
int currentTime = millis();
if (currentTime > lastTime+100) {
nextFrame();
lastTime = currentTime;
}
if (mousePressed == true) {
line(pmouseX, pmouseY, mouseX, mouseY);
}
}
void nextFrame()
{
frames[currentFrame] = get(); // Get the display window
currentFrame++; // Increment to next frame
if (currentFrame >= frames.length) {
currentFrame = 0;
}
image(frames[currentFrame], 0, 0);
}</pre>
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(C) Æliens
20/2/2008
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