topical media & game development
#javascript-processing-example-topic-drawing-customtool.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>CustomTool</h2>
<p>Move the cursor across the screen to draw.
In addition to creating software tools to simulate pens and pencils,
it is possible to create unique tools to draw with.</p>
<p><a href="http://processing.org/learning/topics/customtool.html"><b>Original Processing.org Example:</b> CustomTool</a><br>
<script type="application/processing">
int dots = 1000;
float[] dX = new float[dots];
float[] dY = new float[dots];
float l_0 = 0.0;
float h_0 = 0.0;
float legX = 0.0;
float legY = 0.0;
float thighX = 0.0;
float thighY = 0.0;
float l = 30.0; // Length of the 'leg'
float h = 60.0; // Height of the 'leg'
float nmx, nmy = 0.0;
float mx, my = 0.0;
float offset;
int currentValue = 0;
int valdir = 1;
void setup()
{
size(200, 200);
noStroke();
fill(102);
rect(0, 0, width, height);
offset = width/2;
}
void draw()
{
// Smooth the mouse
nmx = mouseX;
nmy = mouseY;
if((abs(mx - nmx) > 1.0) || (abs(my - nmy) > 1.0)) {
mx = mx - (mx-nmx)/20.0;
my = my - (my-nmy)/20.0;
// Set the drawing value
currentValue += 1* valdir;
if(currentValue > 255 || currentValue <= 0) {
valdir *= -1;
}
}
iKinematics();
kinematics();
pushMatrix();
translate(offset, offset);
stroke(currentValue);
line(thighX, thighY, legX, legY);
popMatrix();
stroke(255);
point(legX+offset, legY+offset);
}
void kinematics()
{
thighX = h*cos(h_0);
thighY = h*sin(h_0);
legX = thighX + l*cos(h_0 - l_0);
legY = thighY + l*sin(h_0 - l_0);
}
void iKinematics()
{
float tx = mx - width/2.0;
float ty = my - height/2.0;
float c2 = (tx*tx + ty*ty - h*h - l*l)/(2*h*l); //in degrees
float s2 = sqrt(abs(1 - c2*c2)); // the sign here determines the bend in the joint
l_0 = -atan2(s2, c2);
h_0 = atan2(ty, tx) - atan2(l*s2, h+l*c2);
}
</script><canvas width="200" height="200"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"><img src="javascript-processing-example-milan.jpg" id="milan.jpg"><img src="javascript-processing-example-paris.jpg" id="paris.jpg"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
int dots = 1000;
float[] dX = new float[dots];
float[] dY = new float[dots];
float l_0 = 0.0;
float h_0 = 0.0;
float legX = 0.0;
float legY = 0.0;
float thighX = 0.0;
float thighY = 0.0;
float l = 30.0; // Length of the 'leg'
float h = 60.0; // Height of the 'leg'
float nmx, nmy = 0.0;
float mx, my = 0.0;
float offset;
int currentValue = 0;
int valdir = 1;
void setup()
{
size(200, 200);
noStroke();
fill(102);
rect(0, 0, width, height);
offset = width/2;
}
void draw()
{
// Smooth the mouse
nmx = mouseX;
nmy = mouseY;
if((abs(mx - nmx) > 1.0) || (abs(my - nmy) > 1.0)) {
mx = mx - (mx-nmx)/20.0;
my = my - (my-nmy)/20.0;
// Set the drawing value
currentValue += 1* valdir;
if(currentValue > 255 || currentValue <= 0) {
valdir *= -1;
}
}
iKinematics();
kinematics();
pushMatrix();
translate(offset, offset);
stroke(currentValue);
line(thighX, thighY, legX, legY);
popMatrix();
stroke(255);
point(legX+offset, legY+offset);
}
void kinematics()
{
thighX = h*cos(h_0);
thighY = h*sin(h_0);
legX = thighX + l*cos(h_0 - l_0);
legY = thighY + l*sin(h_0 - l_0);
}
void iKinematics()
{
float tx = mx - width/2.0;
float ty = my - height/2.0;
float c2 = (tx*tx + ty*ty - h*h - l*l)/(2*h*l); //in degrees
float s2 = sqrt(abs(1 - c2*c2)); // the sign here determines the bend in the joint
l_0 = -atan2(s2, c2);
h_0 = atan2(ty, tx) - atan2(l*s2, h+l*c2);
}</pre>
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(C) Æliens
20/2/2008
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