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  <!DOCTYPE html>
  <html><head>
  <script src="javascript-processing-example-processing.js"></script>
  <script src="javascript-processing-example-init.js"></script>
  <link rel="stylesheet" href="javascript-processing-example-style.css">
  </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
  <h2>Tree</h2>
  
  <p>by Daniel Shiffman.  
  
  Renders a simple tree-like structure via recursion
  Branching angle calculated as a function of horizontal mouse location</p>
  
  <p><a href="http://processing.org/learning/topics/tree.html"><b>Original Processing.org Example:</b> Tree</a><br>
  <script type="application/processing">
  float theta;   
  void setup() {
    size(200,200);
    smooth();
  }
  
  void draw() {
    background(0);
    frameRate(30);
    stroke(255);
    // Let's pick an angle 0 to 90 degrees based on the mouse position
    float a = (mouseX / (float) width) * 90f;
    // Convert it to radians
    theta = radians(a);
    // Start the tree from the bottom of the screen
    translate(width/2,height);
    // Draw a line 60 pixels
    line(0,0,0,-60);
    // Move to the end of that line
    translate(0,-60);
    // Start the recursive branching!
    branch(60);
  
  }
  
  void branch(float h) {
    // Each branch will be 2/3rds the size of the previous one
    h *= 0.66f;
    
    // All recursive functions must have an exit condition!!!!
    // Here, ours is when the length of the branch is 2 pixels or less
    if (h > 2) {
      pushMatrix();    // Save the current state of transformation (i.e. where are we now)
      rotate(theta);   // Rotate by theta
      line(0,0,0,-h);  // Draw the branch
      translate(0,-h); // Move to the end of the branch
      branch(h);       // Ok, now call myself to draw two new branches!!
      popMatrix();     // Whenever we get back here, we "pop" in order to restore the previous matrix state
      
      // Repeat the same thing, only branch off to the "left" this time!
      pushMatrix();
      rotate(-theta);
      line(0,0,0,-h);
      translate(0,-h);
      branch(h);
      popMatrix();
    }
  }
  </script><canvas width="200" height="200"></canvas></p>
  <div style="overflow: hidden; height: 0px; width: 0px;"></div>
  
  <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
  // unless otherwise stated.</b>
  float theta;   
  void setup() {
    size(200,200);
    smooth();
  }
  
  void draw() {
    background(0);
    frameRate(30);
    stroke(255);
    // Let's pick an angle 0 to 90 degrees based on the mouse position
    float a = (mouseX / (float) width) * 90f;
    // Convert it to radians
    theta = radians(a);
    // Start the tree from the bottom of the screen
    translate(width/2,height);
    // Draw a line 60 pixels
    line(0,0,0,-60);
    // Move to the end of that line
    translate(0,-60);
    // Start the recursive branching!
    branch(60);
  
  }
  
  void branch(float h) {
    // Each branch will be 2/3rds the size of the previous one
    h *= 0.66f;
    
    // All recursive functions must have an exit condition!!!!
    // Here, ours is when the length of the branch is 2 pixels or less
    if (h &gt; 2) {
      pushMatrix();    // Save the current state of transformation (i.e. where are we now)
      rotate(theta);   // Rotate by theta
      line(0,0,0,-h);  // Draw the branch
      translate(0,-h); // Move to the end of the branch
      branch(h);       // Ok, now call myself to draw two new branches!!
      popMatrix();     // Whenever we get back here, we "pop" in order to restore the previous matrix state
      
      // Repeat the same thing, only branch off to the "left" this time!
      pushMatrix();
      rotate(-theta);
      line(0,0,0,-h);
      translate(0,-h);
      branch(h);
      popMatrix();
    }
  }</pre>
  </body></html>
  


(C) Æliens 20/2/2008

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