topical media & game development
#javascript-processing-example-topic-image-brightness.htm / htm
<!DOCTYPE html>
<html><head>
<script src="javascript-processing-example-processing.js"></script>
<script src="javascript-processing-example-init.js"></script>
<link rel="stylesheet" href="javascript-processing-example-style.css">
</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>Brightness</h2>
<p>by Daniel Shiffman.
Adjusts the brightness of part of the image
Pixels closer to the mouse will appear brighter.</p>
<p><a href="http://processing.org/learning/topics/brightness.html"><b>Original Processing.org Example:</b> Brightness</a><br>
<script type="application/processing">
PImage img;
void setup() {
size(33, 33);
frameRate(30);
img = loadImage("cait.jpg");
}
void draw() {
loadPixels();
for (int x = 0; x < img.width; x++) {
for (int y = 0; y < img.height; y++ ) {
// Calculate the 1D location from a 2D grid
int loc = x + y*img.width;
// Get the R,G,B values from image
float r,g,b;
r = red (img.pixels[loc]);
//g = green (img.pixels[loc]);
//b = blue (img.pixels[loc]);
// Calculate an amount to change brightness based on proximity to the mouse
float maxdist = 15;//dist(0,0,width,height);
float d = dist(x,y,mouseX,mouseY);
float adjustbrightness = 255*(maxdist-d)/maxdist;
r += adjustbrightness;
//g += adjustbrightness;
//b += adjustbrightness;
// Constrain RGB to make sure they are within 0-255 color range
r = constrain(r,0,255);
//g = constrain(g,0,255);
//b = constrain(b,0,255);
// Make a new color and set pixel in the window
//color c = color(r,g,b);
color c = color(r);
pixels[loc] = c;
}
}
updatePixels();
}
</script><canvas width="33" height="33"></canvas></p>
<div style="overflow: hidden; height: 0px; width: 0px;"><img src="javascript-processing-example-cait.jpg" id="cait.jpg"></div>
<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
PImage img;
void setup() {
size(200, 200);
frameRate(30);
img = loadImage("wires.jpg");
}
void draw() {
loadPixels();
for (int x = 0; x < img.width; x++) {
for (int y = 0; y < img.height; y++ ) {
// Calculate the 1D location from a 2D grid
int loc = x + y*img.width;
// Get the R,G,B values from image
float r,g,b;
r = red (img.pixels[loc]);
//g = green (img.pixels[loc]);
//b = blue (img.pixels[loc]);
// Calculate an amount to change brightness based on proximity to the mouse
float maxdist = 50;//dist(0,0,width,height);
float d = dist(x,y,mouseX,mouseY);
float adjustbrightness = 255*(maxdist-d)/maxdist;
r += adjustbrightness;
//g += adjustbrightness;
//b += adjustbrightness;
// Constrain RGB to make sure they are within 0-255 color range
r = constrain(r,0,255);
//g = constrain(g,0,255);
//b = constrain(b,0,255);
// Make a new color and set pixel in the window
//color c = color(r,g,b);
color c = color(r);
pixels[loc] = c;
}
}
updatePixels();
}</pre>
</body></html>
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.