topical media & game development
#javascript-processing-example-topic-motion-movingoncurves.htm / htm
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<script src="javascript-processing-example-processing.js"></script>
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</head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>MovingOnCurves</h2>
<p>In this example, the circles moves along the curve y = x^4.
Click the mouse to have it move to a new position.</p>
<p><a href="http://processing.org/learning/topics/movingoncurves.html"><b>Original Processing.org Example:</b> MovingOnCurves</a><br>
<script type="application/processing">
float beginX = 20.0; // Initial x-coordinate
float beginY = 10.0; // Initial y-coordinate
float endX = 170.0; // Final x-coordinate
float endY = 180.0; // Final y-coordinate
float distX; // X-axis distance to move
float distY; // Y-axis distance to move
float exponent = 4; // Determines the curve
float x = 0.0; // Current x-coordinate
float y = 0.0; // Current y-coordinate
float step = 0.01; // Size of each step along the path
float pct = 0.0; // Percentage traveled (0.0 to 1.0)
void setup()
{
size(200, 200);
noStroke();
smooth();
distX = endX - beginX;
distY = endY - beginY;
}
void draw()
{
fill(0, 2);
rect(0, 0, width, height);
pct += step;
if (pct < 1.0) {
x = beginX + (pct * distX);
y = beginY + (pow(pct, exponent) * distY);
}
fill(255);
ellipse(x, y, 20, 20);
}
void mousePressed() {
pct = 0.0;
beginX = x;
beginY = y;
endX = mouseX;
endY = mouseY;
distX = endX - beginX;
distY = endY - beginY;
}
</script><canvas width="200" height="200"></canvas></p>
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<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
float beginX = 20.0; // Initial x-coordinate
float beginY = 10.0; // Initial y-coordinate
float endX = 170.0; // Final x-coordinate
float endY = 180.0; // Final y-coordinate
float distX; // X-axis distance to move
float distY; // Y-axis distance to move
float exponent = 4; // Determines the curve
float x = 0.0; // Current x-coordinate
float y = 0.0; // Current y-coordinate
float step = 0.01; // Size of each step along the path
float pct = 0.0; // Percentage traveled (0.0 to 1.0)
void setup()
{
size(200, 200);
noStroke();
smooth();
distX = endX - beginX;
distY = endY - beginY;
}
void draw()
{
fill(0, 2);
rect(0, 0, width, height);
pct += step;
if (pct < 1.0) {
x = beginX + (pct * distX);
y = beginY + (pow(pct, exponent) * distY);
}
fill(255);
ellipse(x, y, 20, 20);
}
void mousePressed() {
pct = 0.0;
beginX = x;
beginY = y;
endX = mouseX;
endY = mouseY;
distX = endX - beginX;
distY = endY - beginY;
}</pre>
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(C) Æliens
20/2/2008
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