topical media & game development
lib-flex-animation-code-01-NodeGarden-NodeGardenGrid.ax
lib-flex-animation-code-01-NodeGarden-NodeGardenGrid.ax
(swf
)
[ flash
]
flex
package {
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.events.Event;
import flash.geom.Point;
[SWF(backgroundColor=0x000000)]
public class @ax-lib-flex-animation-code-01-NodeGarden-NodeGardenGrid extends Sprite
{
private var particles:Vector.<DisplayObject>;
private var numParticles:uint = 500;
private var minDist:Number = 50;
private var springAmount:Number = .001;
private var grid:CollisionGrid;
public function @ax-lib-flex-animation-code-01-NodeGarden-NodeGardenGrid()
{
init();
}
private function init():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
grid = new CollisionGrid(stage.stageWidth, stage.stageHeight, 50);
particles = new Vector.<DisplayObject>();
for(var i:uint = 0; i < numParticles; i++)
{
var particle:Ball = new Ball(3, 0xffffff);
particle.x = Math.random() * stage.stageWidth;
particle.y = Math.random() * stage.stageHeight;
particle.vx = Math.random() * 6 - 3;
particle.vy = Math.random() * 6 - 3;
addChild(particle);
particles.push(particle);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
graphics.clear();
for(var i:uint = 0; i < numParticles; i++)
{
var particle:Ball = particles[i] as Ball;
particle.x += particle.vx;
particle.y += particle.vy;
if(particle.x > stage.stageWidth)
{
particle.x = 0;
}
else if(particle.x < 0)
{
particle.x = stage.stageWidth;
}
if(particle.y > stage.stageHeight)
{
particle.y = 0;
}
else if(particle.y < 0)
{
particle.y = stage.stageHeight;
}
}
grid.check(particles);
var checks:Vector.<DisplayObject> = grid.checks;
trace(checks.length);
var numChecks:int = checks.length;
for(i=0; i < numChecks; i += 2)
{
var partA:Ball = checks[i] as Ball;
var partB:Ball = checks[i + 1] as Ball;
spring(partA, partB);
}
}
private function spring(partA:Ball, partB:Ball):void
{
var dx:Number = partB.x - partA.x;
var dy:Number = partB.y - partA.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
if(dist < minDist)
{
graphics.lineStyle(1, 0xffffff, 1 - dist / minDist);
graphics.moveTo(partA.x, partA.y);
graphics.lineTo(partB.x, partB.y);
var ax:Number = dx * springAmount;
var ay:Number = dy * springAmount;
partA.vx += ax;
partA.vy += ay;
partB.vx -= ax;
partB.vy -= ay;
}
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.