topical media & game development
lib-flex-animation-code-02-PursueEvadeTest.ax
lib-flex-animation-code-02-PursueEvadeTest.ax
(swf
)
[ flash
]
flex
package
{
import com.foed.SteeredVehicle;
import com.foed.Vector2D;
import com.foed.Vehicle;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class @ax-lib-flex-animation-code-02-PursueEvadeTest extends Sprite
{
private var _pursuer:SteeredVehicle;
private var _evader:SteeredVehicle;
public function @ax-lib-flex-animation-code-02-PursueEvadeTest()
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
_pursuer = new SteeredVehicle();
_pursuer.position = new Vector2D(200, 200);
_pursuer.edgeBehavior = Vehicle.BOUNCE;
addChild(_pursuer);
_evader = new SteeredVehicle();
_evader.position = new Vector2D(400, 300);
_evader.edgeBehavior = Vehicle.BOUNCE;
addChild(_evader);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
_pursuer.pursue(_evader);
_evader.evade(_pursuer);
_pursuer.update();
_evader.update();
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.