topical media & game development
lib-flex-animation-code-02-Steering2.ax
lib-flex-animation-code-02-Steering2.ax
(swf
)
[ flash
]
flex
package
{
import com.foed.Vector2D;
import com.foed.SteeredVehicle;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class @ax-lib-flex-animation-code-02-Steering2 extends Sprite
{
private var _small:SteeredVehicle;
private var _medium:SteeredVehicle;
private var _large:SteeredVehicle;
public function @ax-lib-flex-animation-code-02-Steering2()
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
_small = new SteeredVehicle();
_small.scaleX = _small.scaleY = .5;
// _small.mass = .5;
_small.position = new Vector2D(300, 400);
addChild(_small);
_medium = new SteeredVehicle();
_medium.position = new Vector2D(100, 100);
addChild(_medium);
// _large = new SteeredVehicle();
// _large.scaleX = _large.scaleY = 1.5;
// _large.mass = 2;
// _large.position = new Vector2D(600, 140);
// addChild(_large);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
_small.wander();
_medium.seek(_small.position);
_small.update();
_medium.update();
// _large.update();
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.