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lib-flex-animation-code-07-FollowMouse3D.ax

lib-flex-animation-code-07-FollowMouse3D.ax (swf ) [ flash ] flex


  package
  {
          import flash.display.Sprite;
          import flash.events.Event;
          import flash.events.MouseEvent;
          import flash.geom.Vector3D;
  
          [SWF(width=800, height=800, backgroundColor = 0xffffff)]
          public class @ax-lib-flex-animation-code-07-FollowMouse3D extends Sprite
          {
                  private var _sprite:Sprite;
                  private var _angleX:Number = 0;
                  private var _angleY:Number = 0;
                  private var _angleZ:Number = 0;
                  
                  public function @ax-lib-flex-animation-code-07-FollowMouse3D()
                  {
                          _sprite = new Sprite();
                          _sprite.x = 400;
                          _sprite.y = 400;
                          _sprite.z = 200;
                          _sprite.graphics.beginFill(0xff0000);
                          _sprite.graphics.moveTo(0, 50);
                          _sprite.graphics.lineTo(-25, 25);
                          _sprite.graphics.lineTo(-10, 25);
                          _sprite.graphics.lineTo(-10, -50);
                          _sprite.graphics.lineTo(10, -50);
                          _sprite.graphics.lineTo(10, 25);
                          _sprite.graphics.lineTo(25, 25);
                          _sprite.graphics.lineTo(0, 50);
                          _sprite.graphics.endFill();
                          addChild(_sprite);
                          
                          addEventListener(Event.ENTER_FRAME, onEnterFrame);
                  }
                  
                  private function onEnterFrame(event:Event):void
                  {
                          _sprite.x = 400 + Math.sin(_angleX += .11) * 200;
                          _sprite.y = 400 + Math.sin(_angleY += .07) * 200;
                          _sprite.z = Math.sin(_angleZ += .09) * 200;
                          _sprite.transform.matrix3D.pointAt(new Vector3D(mouseX, mouseY, 0));
                  }
          }
  }


(C) Æliens 18/6/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.