topical media & game development
lib-flex-animation-code-07-FollowMouse3D.ax
lib-flex-animation-code-07-FollowMouse3D.ax
(swf
)
[ flash
]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Vector3D;
[SWF(width=800, height=800, backgroundColor = 0xffffff)]
public class @ax-lib-flex-animation-code-07-FollowMouse3D extends Sprite
{
private var _sprite:Sprite;
private var _angleX:Number = 0;
private var _angleY:Number = 0;
private var _angleZ:Number = 0;
public function @ax-lib-flex-animation-code-07-FollowMouse3D()
{
_sprite = new Sprite();
_sprite.x = 400;
_sprite.y = 400;
_sprite.z = 200;
_sprite.graphics.beginFill(0xff0000);
_sprite.graphics.moveTo(0, 50);
_sprite.graphics.lineTo(-25, 25);
_sprite.graphics.lineTo(-10, 25);
_sprite.graphics.lineTo(-10, -50);
_sprite.graphics.lineTo(10, -50);
_sprite.graphics.lineTo(10, 25);
_sprite.graphics.lineTo(25, 25);
_sprite.graphics.lineTo(0, 50);
_sprite.graphics.endFill();
addChild(_sprite);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
_sprite.x = 400 + Math.sin(_angleX += .11) * 200;
_sprite.y = 400 + Math.sin(_angleY += .07) * 200;
_sprite.z = Math.sin(_angleZ += .09) * 200;
_sprite.transform.matrix3D.pointAt(new Vector3D(mouseX, mouseY, 0));
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.