topical media & game development
lib-flex-animation-code-08-BitmapTriangles.ax
lib-flex-animation-code-08-BitmapTriangles.ax
(swf
)
[ flash
]
flex
package
{
import __AS3__.vec.Vector;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[SWF(backgroundColor=0xffffff)]
public class @ax-lib-flex-animation-code-08-BitmapTriangles extends Sprite
{
[Embed(source="image.jpg")]
private var ImageClass:Class;
public function @ax-lib-flex-animation-code-08-BitmapTriangles()
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
var vertices:Vector.<Number> = new Vector.<Number>();
vertices.push(100, 100);
vertices.push(1000, 100);
vertices.push(1000, 600);
vertices.push(100, 200);
var indices:Vector.<int> = new Vector.<int>();
indices.push(0, 1, 2);
indices.push(2, 3, 0);
var bitmap:Bitmap = new ImageClass() as Bitmap;
graphics.beginBitmapFill(bitmap.bitmapData);
graphics.drawTriangles(vertices, indices);
graphics.endFill();
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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