topical media & game development
lib-flex-animation-code-09-ShaderAsFilter.ax
lib-flex-animation-code-09-ShaderAsFilter.ax
(swf
)
[ flash
]
flex
package {
import flash.display.Shader;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.filters.ShaderFilter;
import flash.text.TextField;
import flash.text.TextFormat;
[SWF(backgroundColor=0xFFFFFF)]
public class @ax-lib-flex-animation-code-09-ShaderAsFilter extends Sprite
{
[Embed (source="TwirlFlash.pbj",
mimeType="application/octet-stream")]
private var ShaderClass:Class;
public function @ax-lib-flex-animation-code-09-ShaderAsFilter()
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
var shader:Shader = new Shader(new ShaderClass());
shader.data.center.value = [200, 200];
shader.data.twist.value = [-1];
shader.data.radius.value = [200];
var tf:TextField = new TextField();
tf.width = 400;
tf.height = 400;
tf.wordWrap = true;
tf.multiline = true;
tf.border = true;
tf.defaultTextFormat = new TextFormat("Arial", 24);
addChild(tf);
for(var i:int = 0; i < 340; i++)
{
tf.appendText(String.fromCharCode(65 + Math.random() * 25));
}
tf.filters = [new ShaderFilter(shader)];
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.