topical media & game development

talk show tell print

lib-flex-animation-code-09-ShaderBlendMode.ax

lib-flex-animation-code-09-ShaderBlendMode.ax (swf ) [ flash ] flex


  package {
          import flash.display.Bitmap;
          import flash.display.Shader;
          import flash.display.Sprite;
          import flash.display.StageAlign;
          import flash.display.StageScaleMode;
  
          public class @ax-lib-flex-animation-code-09-ShaderBlendMode extends Sprite
          {
                  [Embed (source="ChannelBlend.pbj", 
                          mimeType="application/octet-stream")]
                  private var ShaderClass:Class;
                  
                  [Embed (source="input1.jpg")]
                  private var input1:Class;
                  
                  [Embed (source="input2.jpg")]
                  private var input2:Class;
                  
                  public function @ax-lib-flex-animation-code-09-ShaderBlendMode()
                  {
                          stage.align = StageAlign.TOP_LEFT;
                          stage.scaleMode = StageScaleMode.NO_SCALE;
                          
                          var back:Bitmap = new input2();
                          addChild(back);                        
                          
                          var fore:Bitmap = new input1();
                          addChild(fore);                        
                          
                          var shader:Shader = new Shader(new ShaderClass());
                          shader.data.amt.value = [1.0, 0.9, 0.0];
                          fore.blendShader = shader;
                  }
          }
  }
  


(C) Æliens 18/6/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.