topical media & game development
lib-flex-animation-code-09-ShaderFillDemo.ax
lib-flex-animation-code-09-ShaderFillDemo.ax
(swf
)
[ flash
]
flex
package {
import flash.display.Shader;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
import flash.net.URLRequest;
public class @ax-lib-flex-animation-code-09-ShaderFillDemo extends Sprite
{
private var loader:URLLoader;
private var shaderURL:String = "Checkerboard.pbj";
public function @ax-lib-flex-animation-code-09-ShaderFillDemo()
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
loader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onLoadComplete);
loader.dataFormat = URLLoaderDataFormat.BINARY;
loader.load(new URLRequest(shaderURL));
}
private function onLoadComplete(event:Event):void
{
var shader:Shader = new Shader(loader.data);
graphics.beginShaderFill(shader);
graphics.drawRect(0, 0, 400, 400);
graphics.endFill();
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.